MrNomNom said:
Orion said:
Catholic said:
Talked it over with nom and he didn't object to it.
I'm honestly fine with going 0-0. If it was that close and we were winning, then we can do it again. What I'm sick of is constantly getting a disadvantage, the attitude and making rules and changing them on the spot. I read the rules through twice and I cannot see anything about either keeping scores or not. Where you pulled the rule about keeping them for postponements but dropping it for reschedules I do not understand. CRAP has brought 6+ players to 5 consecutive matches now and each time it's been rescheduled, wasting all of our players' time due to something that was in no way our fault.
Precedent states that if a map is
disputed, its results are thrown out. See Balion v BkS, 2nd challenge, first attempt, first map. Balion felt like they got the shaft there too, but would you rather replay a map or have a 20-page
ragefest between two teams about the dispute? I'm honestly curious as to which you (the general you) prefer. I'd rather not play mediator between
two pissed off team captains after a match has been recorded because one captain lost and decides to dispute something after the fact. The rules in this ladder are meant to minimize the occurrence of disputes and the potential drama that follows in their wake.
wat
MadocComadrin said:
But there was no dispute. Both sides agreed to continue the match from where it was left off.
There was no dispute between Balions & BkS on the first map, either. The second map
was disputed, and because there were issues that were cause for dispute on the first map it was also thrown out.
Catholic said:
And I'll argue this too. Of course it's the rules, what else is it? What stopped me from dropping one player for the rest of the map, being completely happy with it, except the rules? I'll even argue that on the GOOD vs. CRAP second try, the fact it wasn't played due to it storming at a guy's house was because of the rules. And of course it's the rules that forgive a team for not making three consecutive matches, don't reward the team that make it, and then punish a team for playing a player 12 hours before he was supposed to.
Is 6v5 a fair fight? Should fights that aren't fair be counted next to fights that are? If one team repeatedly wins matches because they're a man up, should their results be just as legitimate as the results from teams that always fight on even terms? Is 5v5 the same as 6v6? Should 5v5s be treated the same way as 6v6? Tactics & strategies shift with more or less players. Some strategies are slightly more effective 5v5 than 6v6. Should 5v5s be counted the same as 6v6s?
It is not the fault of the rules if a team fails to organize their players properly. No rule change can get players to actually show up on time if those players show up late anyway, so the rules don't change a player's punctuality.
I'll even argue that on the GOOD vs. CRAP second try, the fact it wasn't played due to it storming at a guy's house was because of the rules.
Don't give me this bull****, Cath. The rules have since been changed because of that very situation.
And of course it's the rules that forgive a team for not making three consecutive matches, don't reward the team that make it, and then punish a team for playing a player 12 hours before he was supposed to.
The way admins handle repeated scheduling failures is to cancel the challenge. This lets you challenge somebody else and get away from poorly-organized teams. It's not the rules fault that you challenged one poorly organized team, and then challenged a team with several European players on it that is inherently difficult to organize. You can challenge any of the unranked teams + 3 ranks on the ladder. If you feel so strongly that your opponents are bringing you down, we could cancel this challenge too.
Oh, but then you'd be *****ing about how your challenge was cancelled, even though its intentions were to get you into a challenge with a better-organized team so you won't have this problem anymore.
Funny how that works, isn't it?
Edit in a second.
[Edit]
MadocComadrin said:
But there was no dispute. Both sides agreed to continue the match from where it was left off.
Orion said:
Negative. Reschedules replay the map. Only from postponements do scores carry over.
The reasoning is that in the case of a postponement, reason for dispute is delayed until it can be remedied. Reschedules are done when there is cause for dispute (losing players and not being able to provide substitutes is cause for dispute, as it is your own responsibility to ensure your team is present) that cannot or will not be remedied in short order. In this sense, the map that you played until 3-2 could be considered disputed, and by rescheduling both teams accept this fact and its results are considered invalid.
Also, your 'point' about vague wording of the rules is false. At all points where a postponement is listed as an option for the teams involved, it is always given with an upper limit of one hour. Postponements are always up to one-hour "timeouts" that teams can use to get more players on the field. The reason there is a distinction between postponements and reschedules is given above, and because player issues can sometimes be resolved simply by waiting. Also, not all teams can or will agree to postpone, as their members might have limited time to play, which is when a reschedule is preferred because it allows the teams to pick another time to conclude their match that is suitable for all players.
MadocComadrin said:
Ah, I may not have put enough emphasis on flexibility as I should have. Kitten was willing to be both more forceful and dedicated, yet flexible than here. This lead to K-<mammary> to be rather successful. We need something that can capture the flexibility inherently so the admins aren't burnt out from sorting through issues and teams don't get the shaft.
More flexible? Are you kidding? Should everyone be fighting 6v3s every 4 weeks, then? The rules
are flexible. 1 match per 2 weeks (which isn't being strictly enforced at the moment), against any team within reach of yours, with the freedom to reschedule in case there are problems. If there are still problems, team captains still have options. Say their opponent is down one player. They can play two rounds and wait for a quick fix, during which they can drop a player if they want to for the sake of kindness, or they can agree to wait up to an hour for another player to show up. Failing that, they can still reschedule and conclude their match later without any real problems (other than a bit of frustration that always comes with scheduling).
Failing that, ladder admins are available to resolve disputes. Auto-wins and crazy penalties are the least likely outcomes, as all ladder admins will try to get the match played on fair terms first.