fallentrojan said:
Hey thank you for your reply. I used openbrf to open the men@arms file, but the files are already correctly named. All three, diffuseA, Bump, and Specular for both kneecops (red and green) are already exactly like u said it. So, I didn't change anything. The same error also applies to the brigandines btw, so for now, I just disabled them from the shops. That sucks cause I was excited to use them.
Btw, in case this helps to clear up my situation, all the items that are not working appear differently in openBrf Mes tab. While the other items would look just like how they would look in the game (shape and colors are correct), these items instead only appear to have checkered blue and white pattern.
Check your Textures folder to see if you can find textures with the exact same names (hose_kneecops_green.dds, hose_kneecops_red.dds, hose_kneecops_norm.dds and hose_kneecops_spec.dds).
For the items to be loaded correctly, you need to:
[list type=decimal]
[*]Have the textures in your Textures folder
[*]Have imported the textures in the Textures tab of a brf file
[*]Have set the textures properly in a material (like Narf mentioned above)
[*]Have a mesh use the proper material (with the exact same capitalization if there is any)
[*]Have the mesh mentioned as the mesh that needs to be used by an item (again, exact same capitalization)
[/list]
It sounds like your error is in either step 1 or step 4. If the texture is in your Textures folder, check to make sure the meshes use the correct material as well.