WhyAmIHere
TW promised lots of user engagement and to work directly with us during the EA. Backing off of that because a few are too mean for them is not something I have any sympathy for.
I don't think anybody at TW would care for your or anyone's sympathy. That's hardly the point. They don't want to communicate with this forum because it's annoying to do so and provides no benefit for them and that's all there is to it.TW promised lots of user engagement and to work directly with us during the EA. Backing off of that because a few are too mean for them is not something I have any sympathy for.
Thats a good point.Wasn't he the same person?
provides no benefit
Same thing happened back in the day when Dayz standalone entered early acess, great reviews for a couple of years even though it was a piece of ****, because people loved the mod and thought the devs could pull off a standalone game. Years later the game was still a POS and it was review bombed/ hated by most players. Same thing will happen to Bannerlord if they dont manage to tie up loose ends and release a coherent product. Although Bannerlord today is in a way better state than dayz ever was, and even is today lol.I think TW is getting away with way more compared to other developers. What other game released in the state that Bannerlord was/is would be at a 85% positive score ?
Same thing happened back in the day when dayz standalone entered early acess, great reviews for a couple of years even though it was a piece of **** because people loved the mod and thought the devs could pull off a standalone game. Years later the game was still a POS and it was review bombed/ hated by most players. Same thing will happen to Bannerlord if they dont manage to tie up loose ends and release a coherent product. Although Bannerlord today is in a way better state than dayz ever was, and even is today lol.
I fear the lack of communication might actually be rooted in serious problems related to managing/implementing code critical for the game continuous development (look at sieges as an example, still being broken since launch, without any promised fix or acknowledgement from TW of just how big of an issue/hurdle this actually is).I just realized that this whole "they don't engage here because it's toxic" is wrong on it's face anyways. If they decline to engage here because it's "toxic" (code for "people are less than happy with the state of the game"), that implies they were engaging here at the start of EA when it was all smiles. Problem is, they weren't. They didn't get driven out, they were never here.
I don't buy that excuse - its a weasel way to justify something they clearly have no interest in doing.TW promised lots of user engagement and to work directly with us during the EA. Backing off of that because a few are too mean for them is not something I have any sympathy for.
In my next post I noted that that narrative of "TW driven out by the angry forum mob" is almost certainly a false one anyways. TW is nothing if not thick-skinned.I don't buy that excuse - its a weasel way to justify something they clearly have no interest in doing.
Firstly, people wouldn't be mean if they actually did what they said they would.
Nevertheless, I agree with what youre saying.
+1
So, here is a quick reminder to you and other people who are claiming that the forum is toxic and not beneficial because of hardcore fans:
This forum is the literally only reason why you are able to play Bannerlord right now. Without the efforts of people in here, the game would be an unbalanced pile of ideas. And without Warband mods - modding community in here and feedback loop in this forum, no one would know MB title and game wouldn't be alive for so many years and generate revenue for Taleworlds.
Taleworlds is a PR and CM disaster right now. But they are not idiots. They are well aware of the value of this forum - especially Armagan and his old-crew. When they "want" to get ideas, they are not asking Facebook or Reddit lickers, they are asking to the forum. ( even in Reddit they stopped random clapping - but some dudes in here are still insisting )
Just because they don't give a damn about community right now doesn't mean that they are dismissing the cow that is providing free milk to them.
If I see one more person pull out that stupid "delayed game/rushed game" quote in reference to a game clearly in development hell I will ****ing lose it.Remember when people were pulling out that "it'll be done when it's done" card in 2015? Look how that turned out. Yeah, no, nobody ever buy that excuse anymore. It's inconceivable that people would still be saying that today. More development time does not mean a better game, especially when it's excessively long.
A delayed game is eventually good, but a rushed game is forever bad.If I see one more person pull out that stupid "delayed game/rushed game" quote in reference to a game clearly in development hell I will ****ing lose it.
Because a rushed game is somehow impossible to patch up.A delayed game is eventually good, but a rushed game is forever bad.
Cyberpunk 2077? If I'm not mistaken, 2 lawsuits pendingThis is mostly out of curiosity. Are any aware of a game that had legal repercussions, after they sold it on false premises/advertisment?
TW is patching up Bannerlord right now tho.Because a rushed game is somehow impossible to patch up.
Don't really understand how this is supposed to be contradicting what I posted. They don't want to communicate right now, that much is clear and no 5000 post thread, no matter the tone, is going to change it. I'm not saying you can't post whatever critique you see fit. My guess is just that the people who are in charge have this place muted and will not care about your posts untill the game is done at least.
When they "want" to get ideas, they are not asking Facebook or Reddit lickers, they are asking to the forum.
Or until they have enough resource (man and time) to handle new requests. That's the thing. There are times to receive feedback, and there are times to sit down and work. You can't be receiving and working on feedback all the time. Let alone do it fast. Just take a look at this list. They need to work on their original plans, core mechanics, bug fixes (which constantly comes in and needs to be dealt with), and features on top of that long list of suggestions.untill the game is done at least.