Thorgrim
Knight at Arms
I'm sure Armagan has a long list of features he plans to add to the module system, however I thought it may be a good idea so we can list the ones the community is most looking forward to.
Here is a start:
- Way to select what skeleton an item is bound to (so not all armour needs to have the same skeleton etc)
- Way to add new skills / set skill effects
- Changeable character collision meshes
Note: this list just got a lot smaller when 0.89x was released
Here is a start:
- Way to select what skeleton an item is bound to (so not all armour needs to have the same skeleton etc)
- Way to add new skills / set skill effects
- Changeable character collision meshes
Note: this list just got a lot smaller when 0.89x was released