Targir said:Many of the games nowaday have voice acting for NPCs.
Please add as much voice acting as possible to make the game alive.
If animations is too much to match the voices then you can skip the animation just add the voice .
I think you would find the exact opposite effect. "Another settlement needs your help" got pretty annoying, pretty quick. A better way to stop dialogue from going stale would be to increase the amount of dialogue options, add some random variation to it, and limit the amount of voice acting.DAWUSS said:I think this way it keeps dialogue from getting staler that much sooner than it does by text alone.
Lord Engineer said:I think you would find the exact opposite effect. "Another settlement needs your help" got pretty annoying, pretty quick. A better way to stop dialogue from going stale would be to increase the amount of dialogue options, add some random variation to it, and limit the amount of voice acting.
You can have much more dialogue in a game if you don't have, or have very little, voice acting as voice acting takes a lot of time to produce and can limit options.
There is also the consideration for modders and any potential dialogue they might want to put in.
So in all honesty I think having more voice acting would be a terrible idea.
TLR Voice acting will limit dialogue and get stale far faster than text.
Gab-AG. said:I personally prefer Warband's system of only text. It's like reading a book, you make up their voices in your head and in my opinion it's better than hearing always the same voices.
Hell yeah.wormydowg said:Gab-AG. said:I personally prefer Warband's system of only text. It's like reading a book, you make up their voices in your head and in my opinion it's better than hearing always the same voices.
+1
Couldn't agree more.
wormydowg said:Gab-AG. said:I personally prefer Warband's system of only text. It's like reading a book, you make up their voices in your head and in my opinion it's better than hearing always the same voices.
+1
Couldn't agree more.