Leonion said:I just noticed that speculars (or any black/grey areas) are not entirely black.
Zooming in shows that there are green and pink areas.
And sometimes even zooming in is not necessary. After saving a nice grey&black texture becomes some green&pink trash.
What's funnier in this example is that diffuse that has much more shades
is fine. But blurring&darkening it (which kinda should make it easier for the computer to process it) suddenly fawkes things up.
With GIMP which I mostly use the effect is more pronounced but Photoshop does it too.
Why is this happening and is there a way to avoid it?
I took a look at different OSP textures and they have green/pink areas too, but the one above I'm working on became a real problem. The effect is too pronounced when I make it darker (it's not that there is a problem in the game, its lighting is terrible in any case, it's just now I can't get it out of my head).
In GIMP you could try Image>Mode>Grayscale to get rid of any colours from your specular.