("choose_player_infos", 0, mesh_load_window,
[
(ti_on_presentation_load,
[
(set_fixed_point_multiplier, 1000),
(presentation_set_duration, 9999999990),
(assign, "$choose_nation", -1),
(assign, "$prsnt_player_class", -1),
(assign, "$player_job_low", -1),
(assign, "$player_job_med", -1),
(assign, "$okay_lets_out", -1),
# (assign, "$", -1),
(create_combo_label_overlay, "$choose_nation"),
## (position_set_x, pos1, 800),
## (position_set_y, pos1, 800),
## (overlay_set_size, "$g_presentation_obj_custom_battle_designer_4", pos1),
(position_set_x, pos1, 130),
(position_set_y, pos1, 600),
(overlay_set_position, "$choose_nation", pos1),
(position_set_x, pos1, 800),#new codes
(position_set_y, pos1, 800),#new codes
(overlay_set_size, "$choose_nation", pos1),#new codes
(try_begin),
(is_trial_version),
(str_store_faction_name, s0, npc_kingdoms_begin),
(overlay_add_item, "$choose_nation", s0),
(store_add, ":cur_faction", npc_kingdoms_begin, 1),
(str_store_faction_name, s0, ":cur_faction"),
(overlay_add_item, "$choose_nation", s0),
(else_try),
(try_for_range, ":cur_faction", "fac_calradia", "fac_robber_knights"),
(str_store_faction_name, s0, ":cur_faction"),
(overlay_add_item, "$choose_nation", s0),
(assign, "$prsnt_selected_faction", "fac_calradia"),
(str_store_string, s1, "str_prsnt_string_faction_calradia"),
(try_end),
(str_store_faction_name, s0, "fac_outlaws"),
(overlay_add_item, "$choose_nation", s0),
(try_end),
(try_begin),
(eq, "$prnst_players_nation", "fac_outlaws"),
(store_sub, ":overlay_value", npc_kingdoms_end, npc_kingdoms_begin),
(overlay_set_val, "$choose_nation", ":overlay_value"),
(else_try),
(store_sub, ":team_1_faction", "$prnst_players_nation", npc_kingdoms_begin),
(overlay_set_val, "$choose_nation", ":team_1_faction"),
(try_end),
(create_combo_label_overlay, "$prsnt_player_class"),
## (position_set_x, pos1, 800),
## (position_set_y, pos1, 800),
## (overlay_set_size, "$g_presentation_obj_custom_battle_designer_4", pos1),
(position_set_x, pos1, 130),
(position_set_y, pos1, 500),
(overlay_set_position, "$prsnt_player_class", pos1),
(position_set_x, pos1, 800),#new codes
(position_set_y, pos1, 800),#new codes
(overlay_set_size, "$prsnt_player_class", pos1),#new codes
(overlay_add_item, "$prsnt_player_class", "str_player_calradian_class_low"),
(overlay_add_item, "$prsnt_player_class", "str_player_calradian_class_medium"),
(overlay_add_item, "$prsnt_player_class", "str_player_calradian_class_high"),
(overlay_set_val, "$prsnt_player_class", 0),
(str_store_string, s2, "str_prsnt_string_medium_wealth"),
(try_begin),
(troop_get_slot, ":class", "trp_player", player_class),
(try_begin),
(eq, ":class", 0),
(create_combo_button_overlay, "$player_job_low"),
(position_set_x, pos1, 800),
(position_set_y, pos1, 800),
(overlay_set_size, "$player_job_low", pos1),
(position_set_x, pos1, 130),
(position_set_y, pos1, 400),
(overlay_set_position, "$player_job_low", pos1),
(try_for_range, ":i_game_type", 0, num_player_jobs_low),
(store_add, ":string_index", ":i_game_type", player_jobs_low_begin),
(str_store_string, s0, ":string_index"),
(overlay_add_item, "$player_job_low", s0),
(assign, "$prsnt_selected_job", player_job_blacksmith_calradian),
(try_end),
# (overlay_set_val, "$player_job_low", "$g_multiplayer_game_type"),
(else_try),
(eq, ":class", 1),
(create_combo_button_overlay, "$player_job_med"),
(position_set_x, pos1, 500),
(position_set_y, pos1, 500),
(overlay_set_size, "$player_job_med", pos1),
(position_set_x, pos1, 130),
(position_set_y, pos1, 300),
(overlay_set_position, "$player_job_med", pos1),
(try_for_range, ":i_game_type", 0, num_player_jobs_medium),
(store_add, ":string_index", ":i_game_type", player_jobs_med_begin),
(str_store_string, s0, ":string_index"),
(overlay_add_item, "$player_job_med", s0),
(assign, "$prsnt_selected_job", player_job_head_hunter_calradian),
(str_store_string, s3, "str_prsnt_string_head_hunter"),
(try_end),
# (overlay_set_val, "$player_job_med", "$g_multiplayer_game_type"),
(try_end),
(try_end),
(create_text_overlay, "$character_information_kortlcha", "@Information Box:^^{s1}^^{s2}^^{s3}^^Good luck!", tf_scrollable),
(position_set_x, pos1, 650),
(position_set_y, pos1, 650),
(overlay_set_size, "$character_information_kortlcha", pos1),
(position_set_x, pos1, 600),
(position_set_y, pos1, 600),
(overlay_set_position, "$character_information_kortlcha", pos1),
(position_set_x, pos1, 460),
(position_set_y, pos1, 300),
(overlay_set_area_size, "$character_information_kortlcha", pos1),
(create_in_game_button_overlay, "$okay_lets_out", "str_done", 0),
# (overlay_set_color, "$okay_lets_out", 0xFFFFFF),
(position_set_x, pos1, 800),
(position_set_y, pos1, 50),
(overlay_set_position, "$okay_lets_out", pos1),
# (create_slider_overlay, "$prsnt_player_class", 0, 100),
# (overlay_set_val, "$prsnt_player_class", "$g_presentation_obj_custom_battle_designer_8_last_value"),
# (position_set_x, pos1, 1000),
# (position_set_y, pos1, 500),
# (overlay_set_size, "$prsnt_player_class", pos1),
# (position_set_x, pos1, 150),
# (position_set_y, pos1, 500),
# (overlay_set_position, "$prsnt_player_class", pos1),
]),
(ti_on_presentation_event_state_change,
[
(store_trigger_param_1, ":object"),
(store_trigger_param_2, ":value"),
(try_begin),
(eq, ":object", "$okay_lets_out"),
(presentation_set_duration, 0),
# (jump_to_menu, "mnu_access_to_map_menu"),
# (else_try),
# (eq, ":object", "$player_job_med"),
# (try_begin),
# (
(try_end),
]),
]),