I am looking for help modding Viking Conquest: the size of bandit party spawns is related to the player's party size at the time of their spawning, with smaller or larger player party size generating smaller or larger ai spawns, in a formula that also involves other factors.
I would like to break that dependency and make it so that it wouldn't matter whether the player had 10 troops or 100 troops in their party. Can anyone offer guidance on how to do this?
In particular, I would be happy making spawn size formula always use the player's level as player party size, or instead simply assume a fixed number as player party size, or, perhaps most ideally, generate a random number each time a spawn is created and base its size treating that random number as the player party size.
I am not attached to any particular way of changing this, as long as I can break the dependency on player party size.
I imagine doing any of this would be beyond the reach of simple text edits, but on the off-chance a text edit could accomplish any of these methods, that would be nice--but I am ready to work with the module system as needed.
I did find this tweak: http://forums.taleworlds.com/index.php/topic,46290.msg1254290.html#msg1254290
to change min and max for the party sizes, and I will explore simply defining a smaller range on that if alternatives are not available to work over the same broad range but without dependence on player party size.
Thanks for any insight or guidance!
I would like to break that dependency and make it so that it wouldn't matter whether the player had 10 troops or 100 troops in their party. Can anyone offer guidance on how to do this?
In particular, I would be happy making spawn size formula always use the player's level as player party size, or instead simply assume a fixed number as player party size, or, perhaps most ideally, generate a random number each time a spawn is created and base its size treating that random number as the player party size.
I am not attached to any particular way of changing this, as long as I can break the dependency on player party size.
I imagine doing any of this would be beyond the reach of simple text edits, but on the off-chance a text edit could accomplish any of these methods, that would be nice--but I am ready to work with the module system as needed.
I did find this tweak: http://forums.taleworlds.com/index.php/topic,46290.msg1254290.html#msg1254290
to change min and max for the party sizes, and I will explore simply defining a smaller range on that if alternatives are not available to work over the same broad range but without dependence on player party size.
Thanks for any insight or guidance!