(
"undead", 0,
"undead_body", "undead_calf_l", "undead_handL",
"undead_head", undead_face_keys,
[],
[],
[],
[],
[("undeadface_a",0xffffffff,[]),
("undeadface_b",0xffcaffc0,[]),
], #undead_face_textures
[(voice_die,"snd_man_die"),(voice_hit,"snd_man_hit"),(voice_grunt,"snd_man_grunt"),(voice_grunt_long,"snd_man_grunt_long"),(voice_yell,"snd_man_yell"),(voice_stun,"snd_man_stun"),(voice_victory,"snd_man_victory")], #voice sounds
"skel_human", 1.0,
psys_game_blood,psys_game_blood_2,
),
(
"skeleton", 0,
"barf_skeleton", "barf_skeleton_calf_l", "barf_skeleton_handL",
"barf_skull", undead_face_keys,
[],
[],
[],
[],
[("barf_skull",0xffffffff,[]),
], #undead_face_textures
[(voice_die,"snd_man_die"),(voice_hit,"snd_man_hit"),(voice_grunt,"snd_man_grunt"),(voice_grunt_long,"snd_man_grunt_long"),(voice_yell,"snd_man_yell"),(voice_stun,"snd_man_stun"),(voice_victory,"snd_man_victory")], #voice sounds
"skel_human", 1.0,
psys_game_blood,psys_game_blood_2,
),