Apparently there's some esoteric way to enable them for different itemsMadocComadrin said:Do we get 8? How do you modify them? I can only find the originals from native.
Code:
def custom_kill_info(x): # you have to add ico_custom_x (where x is a number between 1 and 7) mesh in order to display it correctly.
return (((bignum | x) & (itp_kill_info_mask >> itp_kill_info_bits)) << itp_kill_info_bits)
If you've copy-pasted the ruler troop entries, make sure you haven't left the faction the same as the ones you've copied from.Artyem said:I've added six new factions to my mod, and it was working fine, but for some reason the king of faction 11 is now a vassal of faction 10. Does anybody know why this might be happening? I haven't changed anything that I know of that could do this, and it was working fine earlier.