Shredzorz said:What kind of units is shoot_speed measured in? Anything in particular, or is it just an arbitrary number?
skill= power- draw or throw
velocity= shoot_speed*sqrt(skill*0.12+1)*1.2
(eq, ":terrain_type", rt_plain),
(store_random_in_range, ":scene_to_use", "scn_hotd_random_1", "scn_hotd_random_2", "scn_hotd_random_3","scn_field_1"),
(else_try),
You had the same problem a year or two ago and I replied as well, so let's go through this again:xPearse said:Ok I have three different scenes in for the random terrain plains but only the first one which is random 1 plats when I fight on the world map. Any help here.
Code:(eq, ":terrain_type", rt_plain), (store_random_in_range, ":scene_to_use", "scn_hotd_random_1", "scn_hotd_random_2", "scn_hotd_random_3","scn_field_1"), (else_try),
Changing the scale of a living agent will require you to use a custom race for that, i.e. it's not extremely easy and is more or less limited. Changing the scale of a scene prop is easy though: just use (prop_instance_set_scale) as you see fit.BearNorris said:Would it be difficult to just edit the scale of a troop,your character or an object?
MadVader said:You had the same problem a year or two ago and I replied as well, so let's go through this again:xPearse said:Ok I have three different scenes in for the random terrain plains but only the first one which is random 1 plats when I fight on the world map. Any help here.
Code:(eq, ":terrain_type", rt_plain), (store_random_in_range, ":scene_to_use", "scn_hotd_random_1", "scn_hotd_random_2", "scn_hotd_random_3","scn_field_1"), (else_try),
(store_random_in_range, ":scene_to_use", "scn_hotd_random_1", "scn_field_1"),
header_operations.py says:
store_random_in_range = 2136 # (store_random_in_range, <destination>, <range_low>, <range_high>),
# Stores a random value in the range of <range_low>..<range_high>-1.
Just use this line instead of yours, you don't have to understand why :xPearse said:MadVader said:You had the same problem a year or two ago and I replied as well, so let's go through this again:xPearse said:Ok I have three different scenes in for the random terrain plains but only the first one which is random 1 plats when I fight on the world map. Any help here.
Code:(eq, ":terrain_type", rt_plain), (store_random_in_range, ":scene_to_use", "scn_hotd_random_1", "scn_hotd_random_2", "scn_hotd_random_3","scn_field_1"), (else_try),
(store_random_in_range, ":scene_to_use", "scn_hotd_random_1", "scn_field_1"),
header_operations.py says:
store_random_in_range = 2136 # (store_random_in_range, <destination>, <range_low>, <range_high>),
# Stores a random value in the range of <range_low>..<range_high>-1.
Im sorry but what does that mean, how would I make it randomizes between the three scenes. I know you probably expect me to understand how to but im no good at these script stuff.
MadVader said:Just use this line instead of yours, you don't have to understand why :xPearse said:MadVader said:You had the same problem a year or two ago and I replied as well, so let's go through this again:xPearse said:Ok I have three different scenes in for the random terrain plains but only the first one which is random 1 plats when I fight on the world map. Any help here.
Code:(eq, ":terrain_type", rt_plain), (store_random_in_range, ":scene_to_use", "scn_hotd_random_1", "scn_hotd_random_2", "scn_hotd_random_3","scn_field_1"), (else_try),
(store_random_in_range, ":scene_to_use", "scn_hotd_random_1", "scn_field_1"),
header_operations.py says:
store_random_in_range = 2136 # (store_random_in_range, <destination>, <range_low>, <range_high>),
# Stores a random value in the range of <range_low>..<range_high>-1.
Im sorry but what does that mean, how would I make it randomizes between the three scenes. I know you probably expect me to understand how to but im no good at these script stuff.
(store_random_in_range, ":scene_to_use", "scn_hotd_random_1", "scn_field_1"),
All "scn_xxx" identifiers are simply numbers. That's why it works. Open ID_scenes.py for a big surprise.
Hmm. Interesting, but it's completely unused, so I'm scrapping it for now.MadVader said:Caravan or some unimplemented-party-type route?
To paint the back of the heraldic armors, don't scrap.Lumos said:Hmm. Interesting, but it's completely unused, so I'm scrapping it for now.MadVader said:Caravan or some unimplemented-party-type route?
While I'm here, could someone please remind me what the **** the purpose of the banner background color array thingies is? Never understood what the point of them is. Can I scrap them too?
Thanks!MadVader said:To paint the back of the heraldic armors, don't scrap.
Although you'll want to make sure all the banner colours are actually matching. The Sarranid banners_g from Warband overwrote banners_f, and so you'll want to replace some of those colours and also fill in the spaces between regular banners and kingdom banners. I've re-added banners_f, but haven't gotten around to correcting the colours for banners_g yet.Lumos said:Thanks!MadVader said:To paint the back of the heraldic armors, don't scrap.