duck83
Veteran
Won't help you then, I have quite a big screen, and it worked for me.
...
I still have a question about that code of mine, from the previous page.
Now it looks like this:
I don't know what I do wrong, but I get no delay before "scene_set_day_time" starts to work. Is it because this line won't ever get delayed, or because my condition block with a counter set for 90 is empty and thus is failling it work and thus my consequence block set for 90 delay either doesn't start at all?
I get that scene time set at hour 6 just after I enter the scene. Does anyone of you know how it works? Can I delay that time setting or is it just permanent value adjusted after the mission starts?
...
I still have a question about that code of mine, from the previous page.
Now it looks like this:
#### Code for starting the counter for enviromental changes
(ti_before_mission_start, 90, 90, [],
[(scene_set_day_time, 6)]),
(ti_before_mission_start, 90, 90, [],
[(scene_set_day_time, 6)]),
I don't know what I do wrong, but I get no delay before "scene_set_day_time" starts to work. Is it because this line won't ever get delayed, or because my condition block with a counter set for 90 is empty and thus is failling it work and thus my consequence block set for 90 delay either doesn't start at all?
I get that scene time set at hour 6 just after I enter the scene. Does anyone of you know how it works? Can I delay that time setting or is it just permanent value adjusted after the mission starts?