Has any modder used or tested the feature of including a custom shader file in the module directory so warband compiles it when starting, as specified in
this bug report? For me on two different systems (one running linux and the other running windows 7, both using warband 1.143) it simply returns a RGL error: "Unable to compile the effect file.", with no extra information in rgl_log.txt; this happens with the official warband shader file (mb.fx) and with my slightly tweaked version, even though both compile correctly with the fxc.exe included in the package, and work correctly when the resulting mb_2a.fxo and mb_2b.fxo files are copied to the base warband directory. I have also tried copying the .fxo files to the module directory (as the same names and also as mb.fxo), which would be even more convenient if it worked, but it doesn't seem to.