epicboy12332
Veteran
So you're saying that party can and can not be based of a party template? So like if I want to make a unique party, I wouldn't use a party template?
WookieWarlord said:How would one go about preventing the G key from dropping your wielded item in multiplayer?
Or failing that, how would one be able to detect when a player drops an item?
Edit: Oh I found the ti_on_item_dropped used in the napoleonic wars module system. This would answer the second question, but the first one is more important to me.
I'm saying that you're not limited either way. You can easily spawn a unique party from a template if you wish so. What makes party unique is the fact that you don't spawn any more parties like this, and this is something you have full control over, templates or no templates.epicboy12332 said:So you're saying that party can and can not be based of a party template? So like if I want to make a unique party, I wouldn't use a party template?
What effects do you actually expect from itp_crush_through flag?Silberfalke said:- How can I make weapons that have crush through really crush through? - The tag "itp_crush_through" doesn't seem sufficient. Is it maybe the model that is used and needs a tweak as well?
That is most awesome! - Thanks so much for the answer!Ikaguia said:1 afaik just increasing abundance will increase droprate, but I'm not sure so you should check the looting script
2 makes you able to loot trade goods such as food, wheat, salt after defeating that party
3 I think weapon dmg, lenght and weight influence in it as well as the defending weapon/shield lenght and weight. there should be also some configs in module.ini for that if I'm not mistaken
(also, the amount of time you hold the atack greatly increases the crush trought chance, can't remember the formula but I think its' like a slow increase up to 2 seconds and after that it decreases the chance)
Just the originally intended. That it makes the weapon crush through blocks depending on theLav said:What effects do you actually expect from itp_crush_through flag?
All defenders belong to team 0 or 2, so you can do something like this:Cozur said:Is it possible to add a bonus to defenders in sieges? Like increased arrow damage?