Thanks, that worked perfectly.
fladin said:wow ... very fast answer
thanks DerGreif
@Garmalak : have-you added the corresponding dds file(s) into "Textures" folder
jacobhinds said:Thanks, that worked perfectly.
(str_clear, s0),
(str_store_string, s0, "@a^"),
(try_for_range, ":unused",0, 150),
(str_store_string, s0, "@{s0}a"),
(try_end),
(str_store_string, s0, "@{s0}^"),
(try_for_range, ":unused",0, 50),
(str_store_string, s0, "@{s0}a"),
(try_end),
(str_store_string, s0, "@{s0}^"),
(try_for_range, ":unused",0, 50),
(str_store_string, s0, "@{s0}a"),
(try_end),
(str_store_string, s0, "@{s0}^"),
(try_for_range, ":unused",0, 50),
(str_store_string, s0, "@{s0}a"),
(try_end),
(str_store_string, s0, "@{s0}^asd"),
#the part above is for setting those strange lines of 'a'; for debugging only
(create_text_overlay, "$server_list_news_panel", s0, tf_scrollable),
(position_set_x, pos1, server_list_news_panel_low_x),
(position_set_y, pos1, server_list_news_panel_low_y),
(overlay_set_position, "$server_list_news_panel", pos1),
(position_set_x, pos1, server_list_news_panel_high_x - server_list_news_panel_low_x),
(position_set_y, pos1, server_list_news_panel_high_y - server_list_news_panel_low_y),
(overlay_set_area_size, "$server_list_news_panel", pos1),
(create_mesh_overlay, "$server_list_news_panel_background", "mesh_load_window"),
(position_set_x, pos1, server_list_news_panel_low_x),
(position_set_y, pos1, server_list_news_panel_low_y),
(overlay_set_position, "$server_list_news_panel_background", pos1),
(position_set_x, pos1, server_list_news_panel_high_x - server_list_news_panel_low_x),
(position_set_y, pos1, (server_list_news_panel_high_y - server_list_news_panel_low_y)*100/75),
(overlay_set_size, "$server_list_news_panel_background", pos1),
server_list_news_panel_low_x = 300
server_list_news_panel_low_y = 100
server_list_news_panel_high_x = 880
server_list_news_panel_high_y = 660
Garmalak said:I'm using Morgh's editor, I'm trying to find a way to make guns reload faster and more than once. Is there any way?
You will have to select a ranged weapon, and speed_rating will be one of the values in the "values" column on the far right.Garmalak said:I'm using Morgh's editor, any idea where to find these variables?
Jarnefeldt said:Note: I am modding via the sounds.txt, not via module system.
jacobhinds said:There are some flags in the module system that allow you to lower the volume and the distance the sound can be heard. other than that, it's just bad practice to use the .txt files. you can't do as much, there's far more room for error and your work's all going to be erased if you decide to do anything more substantial.
Jarnefeldt said:ehh... checking out the mod system and python.. this is both irritating and time consuming. Why must I be subject to such complex bs when i simply want to edit sounds? its almost not even worth the effort.
Jarnefeldt said:ehh... checking out the mod system and python.. this is both irritating and time consuming. Why must I be subject to such complex bs when i simply want to edit sounds? its almost not even worth the effort.
Why should that be impossible? You can do that if you want to.jacobhinds said:Yep. Kinda annoying how you can't do separate ones per faction, but oh well.