Modding Q&A [For Quick Questions and Answers]

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Uncommenting these sets of code causes the crash and the pt_none parties:
Code:
      (set_spawn_radius, 10),
      (try_for_range, ":cur_village", villages_begin, villages_end),
        (store_random_in_range, ":random_value", 0, 25),
        (eq, ":random_value", 0),
        (spawn_around_party, ":cur_village", "pt_rogue_knights"),
      (try_end),
and
Code:
     (try_begin),
       (store_num_parties_of_template, ":num_parties", "pt_rogue_knights"),
       (lt,":num_parties",10),
       (store_random,":spawn_point",villages_begin,villages_end),
       (set_spawn_radius, 25),
       (spawn_around_party,":spawn_point"),
     (try_end),
 
Please do you have a postFx tweak for a better darker night in warband ?  :neutral:

With auto exposure the night is too bright  :neutral:
 
How do I set a specific music track playing in this particular mission_template?

Code:
           (
    "tower_of_joy_place",0,-1,
    "The Tower of Joy",
    [(0,mtef_scene_source|mtef_team_0,0,0,1,[]),
     (1,mtef_scene_source|mtef_team_0,0,0,1,[]),
     (2,mtef_scene_source|mtef_team_0,af_override_horse,0,1,[]),
     (3,mtef_scene_source|mtef_team_0,af_override_horse,0,1,[]),
     (4,mtef_scene_source|mtef_team_0,af_override_horse,0,1,[]),
     (5,mtef_scene_source|mtef_team_0,af_override_horse,0,1,[]),
     (6,mtef_scene_source|mtef_team_0,af_override_horse,0,1,[]),
     (7,mtef_scene_source|mtef_team_0,af_override_horse,0,1,[]),
     
     (8,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (9,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (10,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (11,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (12,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (13,mtef_visitor_source|mtef_team_0,0,0,1,[]),
     (14,mtef_visitor_source|mtef_team_0,0,0,1,[]),
     (15,mtef_visitor_source|mtef_team_0,0,0,1,[]),
     (16,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (17,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (18,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (19,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (20,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (21,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (22,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (23,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (24,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (25,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (26,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (27,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (28,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (29,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (30,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),(31,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (32,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),(33,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (34,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),(35,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (36,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),(37,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (38,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),(39,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (40,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),(41,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (42,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),(43,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (44,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),(45,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (46,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),(47,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
   ], [
	(ti_before_mission_start, 0, 0, [], [
		(set_fog_distance, 999999, 0x6F6F8D), # A colour most pleasant to the senses...
	]),

      (1, 0, ti_once, [], [
          (call_script, "script_music_set_situation_with_culture", mtf_sit_travel),
        ]),
      (ti_before_mission_start, 0, 0, [], [(call_script, "script_change_banners_and_chest")]),
      (ti_inventory_key_pressed, 0, 0, [(set_trigger_result,1)], []),

      (ti_tab_pressed, 0, 0, [(set_trigger_result,1)], []),

(0, 0, 0,[(key_clicked, key_k),
            (tutorial_message, "@ "),
], []),
      


    ],
  ),
 
Code:
           (
    "tower_of_joy_place",0,-1,
    "The Tower of Joy",
    [(0,mtef_scene_source|mtef_team_0,0,0,1,[]),
     (1,mtef_scene_source|mtef_team_0,0,0,1,[]),
     (2,mtef_scene_source|mtef_team_0,af_override_horse,0,1,[]),
     (3,mtef_scene_source|mtef_team_0,af_override_horse,0,1,[]),
     (4,mtef_scene_source|mtef_team_0,af_override_horse,0,1,[]),
     (5,mtef_scene_source|mtef_team_0,af_override_horse,0,1,[]),
     (6,mtef_scene_source|mtef_team_0,af_override_horse,0,1,[]),
     (7,mtef_scene_source|mtef_team_0,af_override_horse,0,1,[]),
     
     (8,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (9,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (10,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (11,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (12,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (13,mtef_visitor_source|mtef_team_0,0,0,1,[]),
     (14,mtef_visitor_source|mtef_team_0,0,0,1,[]),
     (15,mtef_visitor_source|mtef_team_0,0,0,1,[]),
     (16,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (17,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (18,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (19,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (20,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (21,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (22,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (23,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (24,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (25,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (26,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (27,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (28,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (29,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (30,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),(31,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (32,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),(33,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (34,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),(35,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (36,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),(37,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (38,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),(39,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (40,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),(41,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (42,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),(43,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (44,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),(45,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (46,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),(47,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
   ], [
	(ti_before_mission_start, 0, 0, [], [
		(set_fog_distance, 15, 0x6F6F8D), # A colour most pleasant to the senses...
	]),

      (ti_before_mission_start, 0, 0, [], [(call_script, "script_change_banners_and_chest")]),
      (ti_inventory_key_pressed, 0, 0, [(set_trigger_result,1)], []),

      (ti_after_mission_start, 0, 0, [],
       [
        (play_track, "track_ambushed_by_neutral", 2),
         ]),

      (ti_tab_pressed, 0, 0, [(set_trigger_result,1)], []),

(0, 0, 0,[(key_clicked, key_k),
            (tutorial_message, "@ "),
], []),
      


    ],
  ),

Nothing plays during the scene.
 
Ive noticed this happening in other mods, and also in mine. The text on the side blanks out (showing deaths, KO's and whatever else) and i am wondeirng if anybody has a fix for this?

I get these opcode errors:
Unrecognized Opcode 2082: LINE NO 252
At script: store_battlegroup_data
At script: store_battlegroup_data
 
You are not running version 1.153+?
EDIT: Or, as Vornne says in the post below, you're using an older header_operations. Completely slipped my mind. :smile:

And by the way, the text on the side blanks out simply because it's overflooded with errors. After a certain point, messages disappear and you're left with a million trillion messages that are invisible because they're too many, slowly striding invisibly through your screen. That's why if you can't see any messages, open the log immediately and see what the error is.
 
Michadr said:
I get these opcode errors:
The text blanks out because your game log is getting totally spammed with the script errors: fix them. The supposedly unrecognised opcode is agent_ai_get_behavior_target in the latest version of the module system, but that operation was added not very long ago: so I expect that your module system base is from an old version, but you copied a code block from someone else using a new version. Copy the header_operations.py file from the latest module system (version 1.15:cool: to fix it; you might as well copy the latest header_triggers.py too, in case you want to use any new triggers.
 
Cozur said:
How do I set a specific music track playing in this particular mission_template?

Code:
           (
    "tower_of_joy_place",0,-1,
    "The Tower of Joy",
    [(0,mtef_scene_source|mtef_team_0,0,0,1,[]),
     (1,mtef_scene_source|mtef_team_0,0,0,1,[]),
     (2,mtef_scene_source|mtef_team_0,af_override_horse,0,1,[]),
     (3,mtef_scene_source|mtef_team_0,af_override_horse,0,1,[]),
     (4,mtef_scene_source|mtef_team_0,af_override_horse,0,1,[]),
     (5,mtef_scene_source|mtef_team_0,af_override_horse,0,1,[]),
     (6,mtef_scene_source|mtef_team_0,af_override_horse,0,1,[]),
     (7,mtef_scene_source|mtef_team_0,af_override_horse,0,1,[]),
     
     (8,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (9,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (10,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (11,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (12,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (13,mtef_visitor_source|mtef_team_0,0,0,1,[]),
     (14,mtef_visitor_source|mtef_team_0,0,0,1,[]),
     (15,mtef_visitor_source|mtef_team_0,0,0,1,[]),
     (16,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (17,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (18,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (19,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (20,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (21,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (22,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (23,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (24,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (25,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (26,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (27,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (28,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (29,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (30,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),(31,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (32,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),(33,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (34,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),(35,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (36,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),(37,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (38,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),(39,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (40,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),(41,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (42,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),(43,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (44,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),(45,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
     (46,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),(47,mtef_visitor_source|mtef_team_0,af_override_horse,0,1,[]),
   ], [
	(ti_before_mission_start, 0, 0, [], [
		(set_fog_distance, 999999, 0x6F6F8D), # A colour most pleasant to the senses...
	]),

      (1, 0, ti_once, [], [
          (call_script, "script_music_set_situation_with_culture", mtf_sit_travel),
        ]),
      (ti_before_mission_start, 0, 0, [], [(call_script, "script_change_banners_and_chest")]),
      (ti_inventory_key_pressed, 0, 0, [(set_trigger_result,1)], []),

      (ti_tab_pressed, 0, 0, [(set_trigger_result,1)], []),

(0, 0, 0,[(key_clicked, key_k),
            (tutorial_message, "@ "),
], []),
      


    ],
  ),

I use play_sound  :mrgreen:

(music_set_situation, 0),
(play_sound, "snd_dramatic_music"),

Mono chanel only not in stereo, but it work  :roll:

You use wavosaur ? something like :convert in mono/all channels (because a sound not work in stereo, the stereo is just for musics).
> ogg or wave

D5dMp.jpg
kUaYL.jpg
 
Bored out of my skull, gathering pics of this building here and plan to model it inside and out. It's near my community and looks like a nice place to 3d model, been in it a few times when I was younger around 7 years ago.


While I was getting pics I checked out the prices for an apartment and there are £500-600 monthly, seriously. You'd have to give them a pound of flesh to pay those prices. The UK freakin sucks.

http://goo.gl/maps/UjysF
 
Docm30 said:
I don't think this is the right thread to complain about very cheap apartments.

Oops posted in the wrong thread, didn't notice that and how can you say that's cheap. The average wage is around £200 in the UK weekly.
 
The average salary is more like £300 where I live. And I honestly can't understand what's the matter with an apartment that costs you two weeks' worth of average salary cash. Except that it's on rent, though. How much is it to buy one of 'em? Renting is a bad option.
 
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