Bits, fellas, bits.xPearse said:Even at 40 weight it was like this.usnavy30 said:I'm realizing we too are having the same problem
Any weight over 60-80+ is somehow changed in-game to 1,2,3,4,5 in weight.
For God's sake...xPearse said:Looked in the osp but didn't find anything, searched here and found this. Im not good at this and don't know how to set this up for the zombies troops I have, any help on how to.
Code:
(ti_on_agent_spawn, 0, 0, [
(store_trigger_param, ":agent", 1),
(agent_get_troop_id, ":troop", ":agent"),
(troop_get_type, ":race", ":troop"),
(eq, ":race", tf_ZOMBIE_MOTHER_****ER), # Whatever you've got them defined as in header_troops and module_skins
(agent_set_speed_limit, ":agent", 4),
], []),
@Stan: Things on my side spiralled out of control this evening and as much as I don't like not fulfilling my promises, I can't help you out with your code tonight. I'll take a peek at it first thing in the morning though.
In the mean time, why does a mesh_overlay_with_tableau_material not register a mouse_enter event? Is it because I'm using -1 as the mesh?