Vades said:Level
Whether or not mounted
Mercenary
Leadership skill
Look here in scripts "game_get_troop_wage",
Change the shader..Tristian7Fire said:I have a problem. My items Glow in the Dark, and are extremely bright. Thanks in advance.
https://docs.google.com/file/d/0BwzYZKCa_NSzNTVSUmJaRk9jdUk/view
phantom96 said:Thanks for your suggestions , but I see I will have to get better at coding , before I attend this matter Thank you very much anyway!fil
Edit-- Which files would I need to edit? I have edited module parties in order to make ruined party with same coordinates... But I do not know how to disable a party when someone conquers it? And how to enable ruined one then?
phantom96 said:phantom96 said:Thanks for your suggestions , but I see I will have to get better at coding , before I attend this matter Thank you very much anyway!fil
Edit-- Which files would I need to edit? I have edited module parties in order to make ruined party with same coordinates... But I do not know how to disable a party when someone conquers it? And how to enable ruined one then?
I have been trying ,but no avail... any help?
("destroy",[
(store_script_param_1, ":party_no"),
(party_set_flag, ":party_no", "pf_no_label", 1),
(try_begin),
(party_slot_eq, ":party_no", slot_party_type, spt_village),
(party_set_icon, ":party_no", <map_icon_id>),
(else_try),
(party_slot_eq, ":party_no", slot_party_type, spt_town),
(party_set_icon, ":party_no", <map_icon_id>),
(else_try),
(party_slot_eq, ":party_no", slot_party_type, spt_castle),
(party_set_icon, ":party_no", <map_icon_id>),
(try_end),
]),
phantom96(THE PAST ONE!!!!!!!!!!!!!) said:Ok , how to do that for specific parties?
("destroy",[
(store_script_param_1, ":party_no"),
(eq,":party_no",<your_specific_party>),
(party_set_flag, ":party_no", "pf_no_label", 1),
(party_set_icon, ":party_no", <map_icon_id>),
]),
Somebody said:The party flag shouldn't be in quotes though since it's a flag. Also do (disable_party) so the center is excluded from a (party_is_active) check, although most Native scripts don't care about that.
phantom96 said:Ok , Somebody , how does the script "disable_party" look like , and when to call it?
(disable_party,party_id),
You've got too many lords and small amount of banners..cwr said:Also, I get weird red text when starting a new game- they say:
error in script_give_center_to_lord
error in script_create_kingdom_hero_party
(theres some stuff about OP code something or other but I thought this would be the important part of the errors)
I got these errors after making a new faction, but they don't seem to effect gameplay.
Thanks!GoldEagleMNE said:You've got too many lords and small amount of banners.
cwr said:Thanks!GoldEagleMNE said:You've got too many lords and small amount of banners.
How do you assign a banner to a faction or lord?
(troop_set_slot, "trp_knight_1_1", slot_troop_banner_scene_prop, "spr_banner_a"),
GoldEagleMNE said:spr stands for scene prop..find banner's scene prop id and replace it..you know what trp_knight_1_1 is..Put this in game_start btw..Im not sure this will solve the problem..Adding more banners would..Code:(troop_set_slot, "trp_knight_1_1", slot_troop_banner_scene_prop, "spr_banner_a"),
(fac_set_slot, "fac_kingdom_7", slot_fac_banner_scene_prop, "spr_banner_a"),