@Sonyer:
Yes you will have to, most of the troops ( their ID ) are called in other files such as module_scripts, party templates and others. You won't have to change it if you keep the ID.
For example:
you can modify it without changing the files where it is called by keeping the ID swadian_recruit,
If you still want to change the ID use notepad to find and replace the ID in the files it is called.
Yes you will have to, most of the troops ( their ID ) are called in other files such as module_scripts, party templates and others. You won't have to change it if you keep the ID.
For example:
Code:
["swadian_recruit","Swadian Recruit","Swadian Recruits",tf_guarantee_armor,0,0,fac_kingdom_1,[itm_scythe,itm_hatchet,itm_pickaxe,itm_club,itm_stones,itm_tab_shield_heater_a,itm_leather_cap,itm_felt_hat,itm_felt_hat,itm_shirt,itm_coarse_tunic,itm_leather_apron,itm_nomad_boots,itm_wrapping_boots],def_attrib|level(4),wp(60),knows_common,swadian_face_younger_1,swadian_face_middle_2],
Code:
["swadian_recruit","New Troop","New Troops",tf_guarantee_armor,0,0,fac_kingdom_1,[itm_custom,itm_custom2,itm_custom3,itm_custom4,itm_custom5],def_attrib|level(4),wp(60),knows_common,swadian_face_younger_1,swadian_face_middle_2],
If you still want to change the ID use notepad to find and replace the ID in the files it is called.