#INVADER SPAWNS
#BROTHERHOOD WITHOUT BANNERS
(2,0,ti_once,[],[
(set_spawn_radius, 4),
(spawn_around_party, "p_castle_29", "pt_brotherhood"),
(try_end),
]),
#INVADER SPAWNS
#BRAVE COMPANIONS
(2,0,ti_once,[],[
(set_spawn_radius, 4),
(spawn_around_party, "p_castle_29", "pt_brave_companions"),
(try_end),
]),
#INVADER SPAWNS
#KHAL MORO
(2,0,ti_once,[],[
(set_spawn_radius, 4),
(spawn_around_party, "p_town_12", "pt_moro"),
(try_end),
]),
#INVADER SPAWNS
#KHAL PONO
(2,0,ti_once,[],[
(set_spawn_radius, 4),
(spawn_around_party, "p_town_12", "pt_pono"),
(try_end),
]),
#INVADER SPAWNS
#SONS OF THE MIST
(2,0,ti_once,[],[
(set_spawn_radius, 4),
(spawn_around_party, "p_castle_106", "pt_gorg"),
(try_end),
]),
#INVADER SPAWNS
#WILDLING INVADERS
(2,0,ti_once,[],[
(set_spawn_radius, 4),
(spawn_around_party, "p_town_9", "pt_rodmar"),
(try_end),
]),
#INVADER SPAWNS
#WILDLING FUGITIVES
(2,0,ti_once,[],[
(set_spawn_radius, 4),
(spawn_around_party, "p_town_9", "pt_vergund"),
(try_end),
]),
#INVADER SPAWNS
#HOUSE CODD
(2,0,ti_once,[],[
(set_spawn_radius, 4),
(spawn_around_party, "p_town_40", "pt_house_codd"),
(try_end),
]),
#INVADER SPAWNS
#STEPSTONE PIRATES
(2,0,ti_once,[],[
(set_spawn_radius, 4),
(spawn_around_party, "p_town_44", "pt_stepstone_pirates"),
(try_end),
]),
#INVADER SPAWNS
#RAMSAY SNOW
(2,0,ti_once,[],[
(set_spawn_radius, 4),
(spawn_around_party, "p_castle_32", "pt_ramsay"),
(try_end),
]),
#INVADER SPAWNS
#AEGON FREY
(2,0,ti_once,[],[
(set_spawn_radius, 4),
(spawn_around_party, "p_castle_7", "pt_aegonfrey"),
(try_end),
]),
#INVADER SPAWNS
#RORGE
(2,0,ti_once,[],[
(set_spawn_radius, 4),
(spawn_around_party, "p_castle_7", "pt_rorge"),
(try_end),
]),
#INVADER SPAWNS
#STONE CROWS
(2,0,ti_once,[],[
(set_spawn_radius, 4),
(spawn_around_party, "p_castle_7", "pt_stone_crows"),
(try_end),
]),
#INVADER SPAWNS
#BURNED MEN
(2,0,ti_once,[],[
(set_spawn_radius, 4),
(spawn_around_party, "p_castle_7", "pt_burned_men"),
(try_end),
]),
#INVADER SPAWNS
#BLACK EARS
(2,0,ti_once,[],[
(set_spawn_radius, 4),
(spawn_around_party, "p_castle_7", "pt_black_ears"),
(try_end),
]),
#INVADER SPAWNS
#MOON BROTHERS
(2,0,ti_once,[],[
(set_spawn_radius, 4),
(spawn_around_party, "p_castle_7", "pt_moon_brothers"),
(try_end),
]),
#INVADER SPAWNS
#HORMAN
(2,0,ti_once,[],[
(set_spawn_radius, 4),
(spawn_around_party, "p_castle_7", "pt_horman"),
(try_end),
]),
#INVADER SPAWNS
#SKAGOS
(2,0,ti_once,[],[
(set_spawn_radius, 4),
(spawn_around_party, "p_castle_7", "pt_skagos"),
(try_end),
]),
#INVADER SPAWNS
#IBEEN RAIDERS
(2,0,ti_once,[],[
(set_spawn_radius, 4),
(spawn_around_party, "p_castle_7", "pt_ibbenraider"),
(try_end),
]),
]
# modmerger_start version=201 type=2
try:
component_name = "triggers"
var_set = { "triggers" : triggers }
from modmerger import modmerge
modmerge(var_set)
except:
raise
# modmerger_end