It succeeds only if the parameter you give it is a valid agent id. You should call it to validate an agent id before calling any other agent operation on it (the example above is incorrect, agent_is_active should be called before agent_is_alive).Gulard said:Can somebody tell me what exactly mean "active" agent (Specifically in operation agent_is_active)?
O, i see, it needs to prevent the errors with "invalid agent ID". It would be very useful for my triggerscmpxchg8b said:It succeeds only if the parameter you give it is a valid agent id. You should call it to validate an agent id before calling any other agent operation on it (the example above is incorrect, agent_is_active should be called before agent_is_alive).
it seems that it is hardcored into the game, but you can try to make the bar textures transparent...Arch3r said:Also, how to completely remove the player health bar?
Not quite: right top would be (1000,750): M&B seems to use the 4:3 aspect ratio as the standard. The set_fixed_point_multiplier operation is used before other operations that deal with "fixed point" values, which are a way of dealing with decimal numbers in the module system which can only use integers directly. For example:Ikaguia said:so that the top-right corner is (1000,1000), and the bottom (0,0). those are positions (x,y)
(set_fixed_point_multiplier, 100),
(store_sin, reg10, 4500),
(display_message, "@result: {reg10}"),
MadocComadrin said:Open profiles.dat in notepad++ and type/paste them in.