Since I want to implement the "meet the guild master" option to the HYW mod I tried to get used to MB modding. I worked through the "Module System Documentation" but I encountered a poblem at "Part 2: Editing Module System Files" (http://forums.taleworlds.com/index.php/topic,11422.0.html)
I wanted to add "Mod_Town" as it is described in the tutorial. But after doing everything that ist mentioned in the tutorial, when executing the "build_module.bat" it says "NameError: name 'icon_new_icon' is not defined" and I won't see "Mod_Town" on the map and the log when I start a new game.
What am I doing wrong? Does it make sense to get into modding with this tutorial, because it seems to be outdated in some points (they are nearly five years old)?
Another thing that I don't understand is that I have things like
How does this come?
I wanted to add "Mod_Town" as it is described in the tutorial. But after doing everything that ist mentioned in the tutorial, when executing the "build_module.bat" it says "NameError: name 'icon_new_icon' is not defined" and I won't see "Mod_Town" on the map and the log when I start a new game.
What am I doing wrong? Does it make sense to get into modding with this tutorial, because it seems to be outdated in some points (they are nearly five years old)?
Another thing that I don't understand is that I have things like
in my "module_parties.py" which has to be caused by HYM although I have copied the content of "Native" into my "MyModule" folder in "\modules".# NEW TOWNS:
# NORMANDY: Rouen, Caen, Bayeux, Coutances, Evreux, Avranches
# Brittany: Rennes, Nantes,
# Maine: Le Mans
# Anjou: Angers
How does this come?