##################################### MAP ICON THEME #########################################
("icon_theme",mnf_disable_all_keys,
"You can change player map icon here. This action will change party icon, when you are on horse, or on foot. To unlock more icon themes gain more renown, choose relevant faction culture or earn them by gaining or loosing honour. There are many ways of unlocking icon them, some of them are secret. Changing icon theme 'costs' 1 Doomsday Clock 'click'. ^^^ Current icon theme: {s7}",
"none",
[(str_store_troop_name_plural, s7, "trp_subculture_name"),],
[
#default
("icon_set_1",[(troop_slot_ge, "trp_player", slot_troop_renown, 25) ],"Default Theme",
[
(str_clear, s10),
(str_store_string, s10, "@Default Theme"),
(troop_set_plural_name, "trp_subculture_name", s10),
(troop_set_slot, "trp_player", slot_player_unlocked_icon, 1), #default
(val_add,"$doomsday_clock",1),
(display_message, "@Map icon set: {s10}", 0x005aff),
(display_message, "@Doomsday clock +1 day", 0x6600ff),
(play_sound,"snd_quest_completed"),
(jump_to_menu, "mnu_icon_theme"),
]),
#Dwarf People
("icon_set_2",[(troop_slot_ge, "trp_player", slot_troop_renown, 50) ],"Dwarf People",
[
(str_clear, s10),
(str_store_string, s10, "@Dwarf People"),
(troop_set_plural_name, "trp_subculture_name", s10),
(troop_set_slot, "trp_player", slot_player_unlocked_icon, 2), #Dwarf People #######_CLICK ICON_###### reference: s-triggers # Updating player icon in every frame
(val_add,"$doomsday_clock",1),
(display_message, "@Map icon set: {s10}", 0x005aff),
(display_message, "@Doomsday clock +1 day", 0x6600ff),
(play_sound,"snd_quest_completed"),
(jump_to_menu, "mnu_icon_theme"),
]),
#brigands and rangers
("icon_set_3",[(troop_slot_ge, "trp_player", slot_troop_renown, 50) ],"Brigands & Rangers",
[
(str_clear, s10),
(str_store_string, s10, "@Brigands & Rangers"),
(troop_set_plural_name, "trp_subculture_name", s10),
(troop_set_slot, "trp_player", slot_player_unlocked_icon, 3), #Brigands & Rangers #######_CLICK ICON_###### reference: s-triggers # Updating player icon in every frame
(val_add,"$doomsday_clock",1),
(display_message, "@Map icon set: {s10}", 0x005aff),
(display_message, "@Doomsday clock +1 day", 0x6600ff),
(play_sound,"snd_quest_completed"),
(jump_to_menu, "mnu_icon_theme"),
]),
#brigands and rangers EVIL UNLOCKER
("icon_set_4",[(le, "$player_honor", -25), ],"Brigands & Rangers",
[
(str_clear, s10),
(str_store_string, s10, "@Brigands & Rangers"),
(troop_set_plural_name, "trp_subculture_name", s10),
(troop_set_slot, "trp_player", slot_player_unlocked_icon, 4), #Brigands & Rangers #######_CLICK ICON_###### reference: s-triggers # Updating player icon in every frame
(val_add,"$doomsday_clock",1),
(display_message, "@Map icon set: {s10}", 0x005aff),
(display_message, "@Doomsday clock +1 day", 0x6600ff),
(play_sound,"snd_quest_completed"),
(jump_to_menu, "mnu_icon_theme"),
]),
("continue",[],"Go Back",
[
(jump_to_menu, "mnu_internal_affairs"),
]),
]
),
##################################### MAP ICON THEME #########################################