Tintai said:But merchant have an empty inventory.
Code:
# script_refresh_center_inventories
("refresh_center_inventories",
# script_refresh_center_armories
("refresh_center_armories",
Tintai said:But merchant have an empty inventory.
# script_refresh_center_inventories
("refresh_center_inventories",
# script_refresh_center_armories
("refresh_center_armories",
## Kham - Overhead 2H Spear Thrust
["ready_overswing_spear", acf_overswing|acf_rot_vertical_bow|acf_anim_length(100), amf_priority_attack|amf_use_weapon_speed|amf_use_inertia|amf_keep|amf_client_owner_prediction,
[ready_durn, "attacks_staff_thrust_overhead", 6, 21, blend_in_ready],
],
["release_overswing_spear", acf_overswing|acf_rot_vertical_bow|acf_anim_length(100), amf_priority_attack|amf_use_weapon_speed|amf_play|amf_continue_to_next,
[0.45, "attacks_staff_thrust_overhead", 21, 43, blend_in_release],
],
["release_overswing_spear_continue", 0, amf_priority_continue|amf_use_weapon_speed|amf_play|amf_client_owner_prediction,
[0.3, "attacks_staff_thrust_overhead", 43, 50, arf_blend_in_2],
],
["parried_overswing_spear", 0, amf_priority_parried|amf_use_weapon_speed|amf_play,
[0.3, "attacks_staff_thrust_overhead", 50, 43, arf_blend_in_2],
],
["blocked_overswing_spear", 0, amf_priority_blocked|amf_use_weapon_speed|amf_play,
[0.3, "attacks_staff_thrust_overhead", 50, 43, arf_blend_in_2],
],
# Kham - Overhead 2H Spear Thrust End
# Kham - Overhead 1H Spear Thrust
["ready_overswing_musket", acf_rot_vertical_sword| acf_overswing, amf_priority_attack|amf_use_weapon_speed|amf_use_inertia|amf_keep|amf_client_owner_prediction|amf_rider_rot_thrust,
[ready_durn, "1h_spear_thrust_overhead", 0, 20, blend_in_ready],
],
["release_overswing_musket", acf_rot_vertical_sword|acf_overswing, amf_priority_attack|amf_use_weapon_speed|amf_play|amf_continue_to_next|amf_rider_rot_thrust,
[0.45, "1h_spear_thrust_overhead", 20, 41, blend_in_release],#78
],
["release_overswing_musket_continue", 0, amf_priority_continue|amf_use_weapon_speed|amf_play|amf_client_owner_prediction|amf_rider_rot_thrust,
[0.3, "1h_spear_thrust_overhead", 41, 52, arf_blend_in_2],
],
["parried_overswing_musket", 0, amf_priority_parried|amf_use_weapon_speed|amf_play,
[0.3, "1h_spear_thrust_overhead", 26, 22, blend_in_parry],
],
["blocked_overswing_musket", 0, amf_priority_blocked|amf_use_weapon_speed|amf_play,
[0.3, "1h_spear_thrust_overhead", 26, 22, blend_in_parry],#95 79
],
# Kham - Overhead 1H Spear Thrust END
laius said:hmmm another problem with motomataru's Formations and AI it seems. everything compiles correctly but in-game at the beginning of any battle the "killfeed" is delayed for at least 30 seconds before messages start to show up, no errors though.
I suspect it's harmless but it doesn't happen in other mods that use this formationAI and I'd rather fix it, if anyone knows what the heck is going on or has any hunches pls let me know.
jacobhinds said:Press L to see what's holding the messages up. It's probably debug spam which is harmless and can be removed from the code in most cases.
did you fix your header_operations.py ? And did you update your other header_XXX.py files as well? You were using a old (outdated) modsyslaius said:that gave me lots of errors to do with missing operations so I figured I had to add these to header_operations:
quick start is commented out (IIRC). If you want to delete it just bypass the menu (its optional after all). If you want to have it there for testing: enable the cheat menu options on your build (a good filter option is to check for edit mode enable/disabled on your menu)Heinrik von Waiblingen said:I'm sick tired of the intro quest with the bandit attack, the merchant quest and so on. I need a fast and easy intro to test the mod when needed. How to delete/skip that quest at the beginning?
Heinrik von Waiblingen said:How to bypass the menu?
Basically I just want to spawn in the map after chosing stats, name, face and characters background.
kalarhan said:jacobhinds said:Press L to see what's holding the messages up. It's probably debug spam which is harmless and can be removed from the code in most cases.
or enable edit mode (game launcher) and look at your rgl_log.txt (it will be added there), you can then open it with Notepad++ and see all the messages, filter, search, etc
did you fix your header_operations.py ? And did you update your other header_XXX.py files as well? You were using a old (outdated) modsyslaius said:that gave me lots of errors to do with missing operations so I figured I had to add these to header_operations:
laius said:I had made some changes to it with morghs that are harder to make via the module system
Get WinMerge (or any similar tool). Check your module base version (example, Native 1.143). Compare it with latest (1.171), and see what is missing. Include new stuff on your header_XXX.py files, while keeping any custom changes in there.laius said:I replaced all the header files with the new ones at first but it wouldn't compile so I only replaced header_operations
Heinrik von Waiblingen said:How to bypass the menu?
Basically I just want to spawn in the map after chosing stats, name, face and characters background.
("start_mod",[],"Quick Character (Don't click this unless you need to.)",
[
(troop_set_type,"trp_player",0),
(assign,"$character_gender",tf_male),
(assign,"$character_rank",0),
(set_show_messages, 0),
(troop_add_gold, "trp_player", 80000),
(troop_add_item, "trp_player","itm_french_overalls_lightcavalry",0),
(troop_add_item, "trp_player","itm_french_coat_chasseurguard",0),
(troop_add_item, "trp_player","itm_french_colpack",0),
(troop_add_item, "trp_player","itm_sabre_anix",0),
(troop_raise_attribute, "trp_player",ca_strength,100),
(troop_raise_attribute, "trp_player",ca_agility,100),
(troop_raise_skill, "trp_player","skl_power_strike",10),
(troop_raise_skill, "trp_player","skl_riding",10),
(troop_raise_skill, "trp_player","skl_pathfinding",10),
(troop_raise_skill, "trp_player","skl_spotting",10),
(troop_raise_skill, "trp_player","skl_athletics",10),
(troop_raise_proficiency_linear, "trp_player", wpt_crossbow, 300),
(troop_equip_items,"trp_player"),
(change_screen_map),
]
),
Heinrik von Waiblingen said:Pity they all work on .txt and not .py, is there another thread about this issue?
Heinrik von Waiblingen said:how do I edit faction relationships from the start? Like, having one faction against two others from the start.
Khamukkamu said:2) Anything else I should try out to test?
Khamukkamu said:Aside from the unused anim IDs being replaced by the new ones, they are the same.