can a active dialog line be constructed without a dialog string?
in other words, using only the conditions_block, ending_state and consequences_block?
if it can be, how is the empty string designated? "" , perhaps?
Edit: i think i've got it... please correct me if i'm wrong.
this is the actual dialog block i'm working on
if i'm correct, this should work...?
thanks for any help,
ta
in other words, using only the conditions_block, ending_state and consequences_block?
if it can be, how is the empty string designated? "" , perhaps?
Edit: i think i've got it... please correct me if i'm wrong.
this is the actual dialog block i'm working on
[anyone, "lord_challenge_2", [
(try_begin),
(store_conversation_troop,"$g_duel_opponent"),
(troop_get_slot, ":player_renown", "trp_player", slot_troop_renown),
(troop_get_slot,"$g_lord_reputation","$g_duel_opponent",slot_lord_reputation_type),
(try_end),
(eq, 1, 0)],
"This is a dummy conversation block used to store variables. This line is not displayed.", "lord_challenge_player", []],
(try_begin),
(store_conversation_troop,"$g_duel_opponent"),
(troop_get_slot, ":player_renown", "trp_player", slot_troop_renown),
(troop_get_slot,"$g_lord_reputation","$g_duel_opponent",slot_lord_reputation_type),
(try_end),
(eq, 1, 0)],
"This is a dummy conversation block used to store variables. This line is not displayed.", "lord_challenge_player", []],
if i'm correct, this should work...?
thanks for any help,
ta