lukaszirn said:
would that just be a unit w/a town model and a town menu?
thats just a random thing I was wondering about, no need to call me a noob or verbally deface me. I am not gonna code it because I suck at modding, so yeah. Don't abuse me..it's a harmless question
Is possible.
In python, parties, find your town-party, and where it has _immobile (or is it _immovable???) remove that, and you are sorted.
Entry points: listen up:
50+ are for the siege tower if used
40-50 are defender spawns in siege situations
30-40 are for walkers (townsman/villager)
22-28 are for garrison troops in 'visit town centre' situation
13-22 are for NPCs in taverns, and 15 is for garrison troops in 'visit town centre' situation
1-12 are for the player, merchants etcetera.
spawn points and passages:
0 player attacking
1 player (not attack)
2 player re-entry from castle
3 sally port //alley def
4 player re-entry not attack
5 player re-entry not attack
6 arena player re-entry
7 PRISON? player re-entry
8 ----------------
9 armourer (barman in tavern)
10 weaponsmith / defender
11 guildmaster / defender
12 horsemerchant
13------------
14-------------
15 def
16--------------npc
17--------------npc
18---------------npc
19-------------npc
20--------------npc
21-------------npc
22--------------npc
23 castle doorguard -npc in tavern
24 prisonguard -npc in tavern
25 soldier
26 soldier
27 soldier
28 soldier
29------
30--------------
31-----------
32 walker
33 walker
34 walker
35 walker
36 walker
37 walker
38 walker
39 walker
40 def
41 defender
42 def
43 def
44 def
45 def
46 defender
47 defender
48
49
50+ = siege tower
pqassages
0 castle
1 (blank)
2 castle
3 town centre
4 tavern
5 shop
6 arena
7 prison
8
9
10
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