kraggrim
Marquis
Redleg said:It could be that the CWE has meshes, materials, and textures in separate BRFs instead of in the same brfs. For example, you will see a BRF called cwe_armor_meshes_hospitaler that has meshes and materials. Then if you go to the BRF called cwe_materials, you will see a bunch of materials, including materials that are also in the cwe_armor_meshes_hospitaler BRF. There is also a cwe_textures BRF.
My advice would be create a single BRF having all the armor meshes, associated materials, and textures for the armors and equipment you wish to import into your game. Double check to make sure your mesh references the proper material and that the material references the proper textures and shader.
When I tested it having meshes, materials and textures separated (with meshes in various brfs, all materials in 1 and all textures in 1) it reduced start-up time by 30%. This was actually with a version of Warsword Conquest I was playing. I believe Native and VC also use this structure. So it's probably better if he can retain that structure if possible.