Antonis said:So, guys, I have a very weird problem. A while ago(a couple of days), this started happening:
As you can see, the top part of the plume is transparent. It isn't supposed to be like that. Some time ago, it was allright for all the helmets and items, just like that pic, from that time:
The models aren't made by me, I left the pretty much as they were and the materials, too. Now, the most strange part. That thing happens to all my modules, and even to those I download now. It also happens to the items of the mod I tested from a much earlier version, where there was absolutely no problem. In other module, this transparency issue happens to hair, beards and other such 'items'. Similarly, I haven't changed anything there, too.
Is it a GPU issue, is it soemthing else? Please, any insight would be much appreciated. Thank you!
prop_instance_get_variation_id = 1840 # (prop_instance_get_variation_id, <destination>, <scene_prop_id>),
# Retrieves the first variation ID number for the specified scene prop instance.
prop_instance_get_variation_id_2 = 1841 # (prop_instance_get_variation_id_2, <destination>, <scene_prop_id>),
# Retrieves the second variation ID number for the specified scene prop instance.
mission_cam_get_aperture = 2013 # (mission_cam_get_aperture, <destination>)
# Not documented. View angle?
mission_cam_set_aperture = 2014 # (mission_cam_set_aperture, <value>)
# Not documented.
mission_cam_animate_to_aperture = 2015 # (mission_cam_animate_to_aperture, <value>, <duration-in-1/1000-seconds>, <value>)
# Not documented. if value = 0, then camera velocity will be linear. else it will be non-linear
mission_cam_animate_to_position_and_aperture = 2016 # (mission_cam_animate_to_position_and_aperture, <position_register_no>, <value>, <duration-in-1/1000-seconds>, <value>)
# Not documented. if value = 0, then camera velocity will be linear. else it will be non-linear
prop_instance_set_material = 2617 # (prop_instance_set_material, <prop_instance_no>, <sub_mesh_no>, <string_register>),
# Version 1.161+. 4research. give sub mesh as -1 to change all meshes' materials.
ai_mesh_face_group_show_hide = 1805 # (ai_mesh_face_group_show_hide, <group_no>, <value>), # 1 for enable, 0 for disable
Been discussed a fair amount of times. You sure you searched beforehand?Antoni said:i have a question, how to limit party speed in world map?
game_get_party_speed_multiplier
# script_game_get_party_speed_multiplier
# This script is called from the game engine when a skill's modifiers are needed
# INPUT: arg1 = party_no
# OUTPUT: trigger_result = multiplier (scaled by 100, meaning that giving 100 as the trigger result does not change the party speed)
("game_get_party_speed_multiplier", [
(store_script_param_1, ":party_no"),
(assign, ":speed_multiplier", 100),
(try_begin),
(eq, ":party_no", "p_main_party"),
(var_mul, ":speed_multiplier", 3), # 0mg h4x
(try_end),
(set_trigger_result, ":speed_multiplier"),
]),
Are those warhorses specially painted ones? And they get competely white suddenly? I have only seen with one mods warhorses in battles parts of them got completelly white in different angles. I had no idea what was causing that, they looked ok in inventory and openbrf. So instead of hitting my head to wall I did go to steal another mods warhorses and that was success.themanwhocrys2 said:I'm trying to make a mod out of cool things from other mods. Some of the things I have in my mod from other mods is horses but I noticed with certain horses their textures will randomly turn white mid battle is there a way to fix this? Why does it do this?
themanwhocrys2 said:Also I use to use a tool for editing the setting of the game, things like income, party size limits, relations, etc, but I forgot what the name of the tool is and can't find it any ideas?
u768 said:Are those warhorses specially painted ones? And they get competely white suddenly? I have only seen with one mods warhorses in battles parts of them got completelly white in different angles. I had no idea what was causing that, they looked ok in inventory and openbrf. So instead of hitting my head to wall I did go to steal another mods warhorses and that was success.themanwhocrys2 said:I'm trying to make a mod out of cool things from other mods. Some of the things I have in my mod from other mods is horses but I noticed with certain horses their textures will randomly turn white mid battle is there a way to fix this? Why does it do this?
themanwhocrys2 said:Also I use to use a tool for editing the setting of the game, things like income, party size limits, relations, etc, but I forgot what the name of the tool is and can't find it any ideas?
http://forums.taleworlds.com/index.php/topic,101731.0.html
That is what I mean, it looks fine in inventory, brf, shop and the beggining of battles and sometimes after it turns white the texture might go back to normal.u768 said:You meant that horses texture looks in battles first normal and then suddenly disappears? It is strange, have not seen that.
themanwhocrys2 said:This might not be the right place to post this, but for some reason openBrf lags like crazy when I have two monitors running, why and how do I fix?
themanwhocrys2 said:I'm trying to make a mod out of cool things from other mods. Some of the things I have in my mod from other mods is horses but I noticed with certain horses their textures will randomly turn white mid battle is there a way to fix this? Why does it do this?
themanwhocrys2 said:That is what I mean, it looks fine in inventory, brf, shop and the beggining of battles and sometimes after it turns white the texture might go back to normal.u768 said:You meant that horses texture looks in battles first normal and then suddenly disappears? It is strange, have not seen that.