ms_ts_2007
Sergeant at Arms
Let me start by stating that I am not in any way, shape of form an experience modder.
But, considering that you can judge an egg even if you didn't laid it yourself, I humbly propose this topic of conversation. But before that, another caveat, maybe this comes too late in the age of this game, I sincerly hope that WARBAND modding as a whole is still alive and kicking.
Having said that, let's begin.
I've noticed some trends with the huge collection of mods that are out there.
1. The "I want to make my own mod" Mods - Usually, this is a mod released by a single person, that had a great ideea for a mod, undertook it entirely upon himself, and took it to different stages of developement. There are some great mods of this type, don't get me wrong, but the majority of them are just an monument of an untold number of wasted hours.
2. The "OSP bits and pieces" - The creators of these bits and pieces understood that modding is a cyclopean task, and focused their attention to certain aspects of modding, like new scenes, new scripts, new weapons. Their creations have a higher value for the good of the game as a whole, but unfortunately led to the next category in my list...
3. The "I want to make my my own mod, but I am lazy... Look, OSPs !" Mods - In this category are the mods that bring nothing new, they are just a mish-mash of the OSPs mentioned before, without any sense of porpose. Again, some good mods, or rather, compilations, have come out using this method, but they are few and far between.
4. The "Made by a dedicated team" Mods... These, in my humble opinion, is the category with the higher rate of succesfull releases.
Out of these categories, we can extrapolate certain trends of modding philosophy. What is yours ? Do you have a clear view of what your mod is going to be ? Or do you guys play it by the ear ?
What is the most common trend in modding philosophy ? Do you take the "download the bare-bone module system and add to it" approach ?
But, considering that you can judge an egg even if you didn't laid it yourself, I humbly propose this topic of conversation. But before that, another caveat, maybe this comes too late in the age of this game, I sincerly hope that WARBAND modding as a whole is still alive and kicking.
Having said that, let's begin.
I've noticed some trends with the huge collection of mods that are out there.
1. The "I want to make my own mod" Mods - Usually, this is a mod released by a single person, that had a great ideea for a mod, undertook it entirely upon himself, and took it to different stages of developement. There are some great mods of this type, don't get me wrong, but the majority of them are just an monument of an untold number of wasted hours.
2. The "OSP bits and pieces" - The creators of these bits and pieces understood that modding is a cyclopean task, and focused their attention to certain aspects of modding, like new scenes, new scripts, new weapons. Their creations have a higher value for the good of the game as a whole, but unfortunately led to the next category in my list...
3. The "I want to make my my own mod, but I am lazy... Look, OSPs !" Mods - In this category are the mods that bring nothing new, they are just a mish-mash of the OSPs mentioned before, without any sense of porpose. Again, some good mods, or rather, compilations, have come out using this method, but they are few and far between.
4. The "Made by a dedicated team" Mods... These, in my humble opinion, is the category with the higher rate of succesfull releases.
Out of these categories, we can extrapolate certain trends of modding philosophy. What is yours ? Do you have a clear view of what your mod is going to be ? Or do you guys play it by the ear ?
What is the most common trend in modding philosophy ? Do you take the "download the bare-bone module system and add to it" approach ?