Effidian
Recruit
eatgreencrayons said:1. operation 10203 . . . troop_join(X), is there a way to modify the number of said troops to join your party, or do you have to copy the bit of code a bunch of times?
Maybe try using the Y argument?
and 2. operation 10090 . . . learn_skill(X), what is the range of numbers corresponding to the skill? -(guess and check only revealed that anything between 1 and 19 revealed "you learned nothing new" while 20 and above ((as far as I checked)) came back with an error.) Who does it apply to, and if possible, how do you set the amount to increment the skill by?
I think the skill_id would be the index of the skill in skills.txt. So I would think 0 to 20. (20 caused an error?). I think it would only apply to the player.
I don't know if all of the descriptions and parameters are correct. Hopefully, armagan can look over them and tell us which need some correction.