Prisoner management just got a whooole lot more useful
Arthur said:Interesting idea but there should be consequences like becoming and outlaw that is forcefully prevented from entiring towns.
Blade said:I download the file and just paste it into the M&B folder?
09:38 < Apex464> Dude, another problem
09:38 < Apex464> When you lose standing with the factions, since you
aren't allied with either, they don't attack you
09:38 < Apex464> They appear enemy, but chase you down to ask the same
stuff as normal, who are you, what are you doing etc.
09:38 < Apex464> and let you go
09:38 < Apex464> Then chase you more
09:38 < Apex464> Stop you, and repeat
n00854180t said:Perhaps we should set a variable if you attack the peasants so that you'll have a dialog option to attack both Swadians and Vaegirs.
n00854180t said:As far as I know, the faction standing was a side effect
Vinz Klortho said:98 is Marnid, 117 is Borcha. If you feel like making him a little more "hands on", the constable's id is 93. Not quite sure where to get those at yet, but they can be figured out from the dialog file.
n00854180t said:Vinz, I've edited the conversation.txt to allow the Swadians and Vaegirs to attack you if you've attacked a peasant band, I'm having my friend test it now.