gutekfiutek
Knight at Arms
[EDIT]
New "dark mipmap" version downloadhttp://www.sendspace.com/file/nm4m9y
New "light mipmap" version downloadhttp://www.sendspace.com/file/ejyj11
Please leave your comments - maybe this effect is too strong, how do you like night battles (maybe its too dark?), maybe do some screenshots if you find something strange.
This is not finished yet.
New version look like this (like all pictures from pg2):
Hi
My first post
I changed foliage and ground textures - now trees/foliage have correct alpha (no black outlines).
Also I used mipmap fading to add some depth - so now distant trees and terrain are lighter. Also terrain have "velvet" effect - looks nice for me.
I desaturated things a little bit.
It is only example/experiment how mipmaps can be used, i need to tweak this little bit more.
Here are textures:
http://www.sendspace.com/file/5quu7u
EDIT: Comparision between old and new map textures and tutorials.
Examples:
And here is experiment with fading mipmaps into black + modified sky. Everythig near player is lighter. Maybe some "dark" mods (like Expanded gameplay/TLD) could use this?
Textures:
http://www.sendspace.com/file/1aijej
Examples:
New "dark mipmap" version downloadhttp://www.sendspace.com/file/nm4m9y
New "light mipmap" version downloadhttp://www.sendspace.com/file/ejyj11
Please leave your comments - maybe this effect is too strong, how do you like night battles (maybe its too dark?), maybe do some screenshots if you find something strange.
This is not finished yet.
New version look like this (like all pictures from pg2):
Hi
My first post
I changed foliage and ground textures - now trees/foliage have correct alpha (no black outlines).
Also I used mipmap fading to add some depth - so now distant trees and terrain are lighter. Also terrain have "velvet" effect - looks nice for me.
I desaturated things a little bit.
It is only example/experiment how mipmaps can be used, i need to tweak this little bit more.
Here are textures:
http://www.sendspace.com/file/5quu7u
EDIT: Comparision between old and new map textures and tutorials.
Examples:
And here is experiment with fading mipmaps into black + modified sky. Everythig near player is lighter. Maybe some "dark" mods (like Expanded gameplay/TLD) could use this?
Textures:
http://www.sendspace.com/file/1aijej
Examples: