Rongar
Master Knight
BattleWounds v 0.2
Download link
Mod:
http://rapidshare.com/files/108221187/BattleWounds.v0.2.zip
To install
unzip in <M&Bdir>/Modules/
Sources:
http://rapidshare.com/files/108220467/BattleWounds.Source.v0.2.zip
Feel free to use in your mods.
Changelog
since 0.1
- Riders receive damage if he loses horse while riding. Amout of damage depends on speed.
Description
The goal of this mod is to demonstrate the wound scheme that makes the main hero receive instant penalties if he gets damage in combat.
In default variant (the mod provide menu to adjust some setting of wound scheme) the main hero receives light wound each time he looses more 10% of health and serious one if he looses more 30% of health. Hero can recieve several wounds in one combat.
BattleWounds is alternative approach to wound scheme introduced by Chel (http://forums.taleworlds.com/index.php/topic,8652.msg797950.html#msg797950), which modified variant is now used in several mods.
Also BattleWounds was written in way that avoids raising stats after recovering if they were zero then hero received wound.
The reason of creating new scheme is wish to slight reduce stochastic in deciding outcome. In BattleWounds
Wounds that was got in combat persist after combat.
They heal with time. The speed of healing depends on wound treatment, first aid and resting. Normally wounds never become permanent. But this behavior can be changed in mod settings.
The information about wounds is displayed in Report-> Medical inspection.
Credits:
Chel: for wound script and wound types
Winter: for modded operations
Download link
Mod:
http://rapidshare.com/files/108221187/BattleWounds.v0.2.zip
To install
unzip in <M&Bdir>/Modules/
Sources:
http://rapidshare.com/files/108220467/BattleWounds.Source.v0.2.zip
Feel free to use in your mods.
Changelog
since 0.1
- Riders receive damage if he loses horse while riding. Amout of damage depends on speed.
Description
The goal of this mod is to demonstrate the wound scheme that makes the main hero receive instant penalties if he gets damage in combat.
In default variant (the mod provide menu to adjust some setting of wound scheme) the main hero receives light wound each time he looses more 10% of health and serious one if he looses more 30% of health. Hero can recieve several wounds in one combat.
BattleWounds is alternative approach to wound scheme introduced by Chel (http://forums.taleworlds.com/index.php/topic,8652.msg797950.html#msg797950), which modified variant is now used in several mods.
Also BattleWounds was written in way that avoids raising stats after recovering if they were zero then hero received wound.
The reason of creating new scheme is wish to slight reduce stochastic in deciding outcome. In BattleWounds
- If the hero is knocked out by hundred fist strikes he will receive no wounds and will be only knocked out.
- But if he is caught on enemy spear and received huge amount of damage he will get serious wound even if he is not knocked out.
- Randomization only activates then deciding in which place wound is received (the variety of wounds is same that was introduced by Chel).
Wounds that was got in combat persist after combat.
They heal with time. The speed of healing depends on wound treatment, first aid and resting. Normally wounds never become permanent. But this behavior can be changed in mod settings.
The information about wounds is displayed in Report-> Medical inspection.
Credits:
Chel: for wound script and wound types
Winter: for modded operations