It's possible, I'll take that in consideration once I have some time off.
I know you didn't promise anything, but just in case you did get to it - any progress?TheCaitularity said:I don’t think it would be TOO difficult to have Village Elder style quests for the merc leaders. I might play around with that idea later.
Corbul said:I know you didn't promise anything, but just in case you did get to it - any progress?TheCaitularity said:I don’t think it would be TOO difficult to have Village Elder style quests for the merc leaders. I might play around with that idea later.
I see. Well, good luck with moving house. I too moved house recently.TheCaitularity said:Between Uni and moving house, not one bit x_x
I still want to get into it at some point, though.
# Merc Camp Begin
("geroian_camp",sf_generate,"none", "none", (0,0),(100,100),-100,"0x000000003000050000064592000063c100001bee00006f14",
[],[],"outer_terrain_plain"),
("balion_camp",sf_generate,"none", "none", (0,0),(100,100),-100,"0x000000003000050000064592000063c100001bee00006f14",
[],[],"outer_terrain_beach"),
("jumne_camp",sf_generate,"none", "none", (0,0),(100,100),-100,"0x00000000b00562e200040900000063f40000679f00006cda",
[],[],"sea_outer_terrain_1"),
("zendar_camp",sf_generate,"none", "none", (0,0),(100,100),-100,"0x000000003000050000064592000063c100001bee00006f14",
[],[],"outer_terrain_snow"),
# Merc Camp End
Kirkselt said:Omg another annoying error
Loading module... DONE.
Loading plugins... DONE.
Checking module syntax... DONE.
Allocating identifiers... DONE.
Compiling module... (72, [(6, ':camp_no', 'p_merc_camp_geroia', 'p_merc_camp_end'), (1, 'script_refresh_mercenary_camp_troops', ':camp_no'), 3])
[72, 1, [(6, ':camp_no', 'p_merc_camp_geroia', 'p_merc_camp_end'), (1, 'script_refresh_mercenary_camp_troops', ':camp_no'), 3]]
[72, 1, [(6, ':camp_no', 'p_merc_camp_geroia', 'p_merc_camp_end'), (1, 'script_refresh_mercenary_camp_troops', ':camp_no'), 3]]
FAILED.
COMPILER INTERNAL ERROR:
Traceback (most recent call last):
File "compile.py", line 310, in <module>
entities[index] = entity_def['processor'](entities[index], index)
File "D:\Steam\steamapps\common\MountBlade Warband\Modules\Dickplomacy Enhanced Edition\source\compiler.py", line 1168, in process_simple_triggers
try: return '%f %s ' % (e[0], parse_module_code(e[1], 'simple_trigger(#%d).%s' % (index, trigger_to_string(e[0]))))
File "D:\Steam\steamapps\common\MountBlade Warband\Modules\Dickplomacy Enhanced Edition\source\compiler.py", line 1526, in parse_module_code
try: export.append((' %d' * len(command)) % tuple(command))
TypeError: %d format: a number is required, not list
COMPILATION FAILED.
I don't really know how to fix this one O_O
*** Warband Refined & Enhanced Compiler Kit (W.R.E.C.K.) version 1.0.0 ***
Please report errors, problems and suggestions at http://lav.lomskih.net/wreck/
Loading module... FAILED.
MODULE `troops` ERROR:
Traceback (most recent call last):
File "compile.py", line 129, in <module>
from module_troops import *
File "H:\TAoC 2019\TAoC Source Nov19\module_troops.py", line 720, in <module>
["konrad","Konrad","Konrad", tf_hero,scn_balion_camp|entry(2), reserved,fac_commoners,
NameError: name 'scn_balion_camp' is not defined
COMPILATION FAILED.
Script processing has ended as of 17:25:31,93
Drücken Sie eine beliebige Taste . . .
KnightV said:I followed the instruction but when i enter khergit camp it says that i`m going to enter the geroian camp. What i did wrong?
Yes, I came across a similar issue once. It's fairly simple to solve, of course, as noted by Schwarzwolf, just make sure all the entries are correctly written.KnightV said:I followed the instruction but when i enter khergit camp it says that i`m going to enter the geroian camp. What i did wrong?
Corbul said:Yes, I came across a similar issue once. It's fairly simple to solve, of course, as noted by Schwarzwolf, just make sure all the entries are correctly written.KnightV said:I followed the instruction but when i enter khergit camp it says that i`m going to enter the geroian camp. What i did wrong?