Perisno 8 has drawn me back in, like the moth to the flame. Just a few things I tweaked in my game:
Giants:
Sut Giants are boosted by giving Big Rocks to melee troops withot thrown weapons. Some other tweaks to toughen them up a bit -- they are actually a playable faction now (as they should be!). They remain very defensive, though, so don't expect your kingdom to do much unless you lead it.
Bakhal Giants have archer units strengthened so they are better able to attack certain holds. A new unit added (Bakhal Hurler) that throws Big Rocks.
Female Soldiers:
With the addition of custom mercenaries, I thought I'd redo ordinary female troops to make them more useful and lore-friendly. The three starting troops (Female Slaves, Refugees, and Peasant Women) now develop in unique ways.
Female Slaves fall into two basic types, criminals and prisoners of war. The player may sort them at the second promotion, into the criminal line (Thrall -> Favoured Thrall -> Knightsbane -> Assassin) or the soldier prisoner line (Thrall -> Gladiatrix -> Trained Gladiatrix -> Loyal Gladiatrix). The criminal line, as befits thieves and murderers, wear light armor, live hard, and die young. The soldier prisoner line are tough defensive infantry. Female Slaves naturally have relatively low upkeep (they are slaves, after all!) and do not help take other prisoners (no blunt weapons). They are good troops to help keep costs low.
Refugees are lost souls, disillusioned by petty kingdoms that failed utterly to protect them. They will need a purpose to carry on. When they reach the first promotion, you may choose a calling for them, as Perisno Initiates (Initiate -> Novice -> Nun -> Priestess) or as Perisno Maidens (Recruit -> Maiden -> Rider -> Champion).
Peasant Women are girls with attitude. At the first promotion, you may sort them into those who know how to hunt (Archer -> Tracker -> Huntress -> Master Huntress -> Stalker) or those who can't (Camp Defender).
Camp Defenders, when promoted, sort into those who can ride horses (Scout) and those who can't (Femme Fatale -> Sword Sister -> Shield Maiden -or- Foot Knight).
Scouts may develop into horse archers (Virago -> Virago Heroine) or lancers (Vixen -> Maiden of War).
Some minor changes to equipment, especially helms, for cosmetic reasons. Fewer helms, more enchantments.
Download here: https://www.dropbox.com/sh/m9rhv9bg36b1u1z/AAD2XqfF6qcBfWrIj6GOIyjwa?dl=0 and drop into your Perisno folder and overwrite.
YOU MUST START A NEW GAME TO USE THIS!
Remember to copy and save the original files (troops.txt and item_kinds1.txt) before overwriting with mine!
Giants:
Sut Giants are boosted by giving Big Rocks to melee troops withot thrown weapons. Some other tweaks to toughen them up a bit -- they are actually a playable faction now (as they should be!). They remain very defensive, though, so don't expect your kingdom to do much unless you lead it.
Bakhal Giants have archer units strengthened so they are better able to attack certain holds. A new unit added (Bakhal Hurler) that throws Big Rocks.
Female Soldiers:
With the addition of custom mercenaries, I thought I'd redo ordinary female troops to make them more useful and lore-friendly. The three starting troops (Female Slaves, Refugees, and Peasant Women) now develop in unique ways.
Female Slaves fall into two basic types, criminals and prisoners of war. The player may sort them at the second promotion, into the criminal line (Thrall -> Favoured Thrall -> Knightsbane -> Assassin) or the soldier prisoner line (Thrall -> Gladiatrix -> Trained Gladiatrix -> Loyal Gladiatrix). The criminal line, as befits thieves and murderers, wear light armor, live hard, and die young. The soldier prisoner line are tough defensive infantry. Female Slaves naturally have relatively low upkeep (they are slaves, after all!) and do not help take other prisoners (no blunt weapons). They are good troops to help keep costs low.
Refugees are lost souls, disillusioned by petty kingdoms that failed utterly to protect them. They will need a purpose to carry on. When they reach the first promotion, you may choose a calling for them, as Perisno Initiates (Initiate -> Novice -> Nun -> Priestess) or as Perisno Maidens (Recruit -> Maiden -> Rider -> Champion).
Peasant Women are girls with attitude. At the first promotion, you may sort them into those who know how to hunt (Archer -> Tracker -> Huntress -> Master Huntress -> Stalker) or those who can't (Camp Defender).
Camp Defenders, when promoted, sort into those who can ride horses (Scout) and those who can't (Femme Fatale -> Sword Sister -> Shield Maiden -or- Foot Knight).
Scouts may develop into horse archers (Virago -> Virago Heroine) or lancers (Vixen -> Maiden of War).
Some minor changes to equipment, especially helms, for cosmetic reasons. Fewer helms, more enchantments.
Download here: https://www.dropbox.com/sh/m9rhv9bg36b1u1z/AAD2XqfF6qcBfWrIj6GOIyjwa?dl=0 and drop into your Perisno folder and overwrite.
YOU MUST START A NEW GAME TO USE THIS!
Remember to copy and save the original files (troops.txt and item_kinds1.txt) before overwriting with mine!