Bayo melee is quite ****ed up cause of the upper stab - upper stab doesn't have real sweetspots, it'll do decent damage at 0 range if you're moving into your opponent (cause of constant head hits) and will only glance if you hit with the very end of the anim. It makes hell for everyone with ping over 60, because at 0 range you HAVE to block up constantly, if your block was in other direction and he feinted, overhead will pass thru your block (seems that blocking speed is lower than native, or I'm just imagining things). Yes, it's counterable but it gives unfair advantage to lower ping people (when I play with different ISP and lower ping, it's really easy to block those overhead feints at 0 range).
Also, guy 1 hitting people with overhead, while he's standing still and dude he's stabbing is moving backwards either means that overhead needs serious damage nerf or something with damage calculations is wrong.
As I said before, bayo vs bayo combat is horrible now, 2 almost identical attacks coupled with easily blockable chambers and range which makes kicking impractical just leads to duels in ending who gets bored first.
Also, swords need more speed (officer swords should have at least 97-99 speed not 93).