Hi Flavius!
ANNOUNCEMENT
I would like to request all sceners that have submitted their work to provide a version of the same scene with Multiplayer entry points like Profy did, if they haven't already. This is completely optional and would appear on the Multiplayer showcase event with the community. If you don't have time/don't wish to do it it's fine. The scores and judging on your scenes will be done exclusively in Singleplayer as the contest rules state.
Bear in mind that in your Singleplayer scenes entry point 0 is for attackers, while 32 is unused. In Multiplayer, entry points 0-31 are for defenders, entry points 32-63 are for attackers with 66 being the flag. More on this here.
What are you using it for? Moving a winch? This setting isn't turned on in Native and presumably in most mods by default so I would not base critical gameplay points on the scene with movable props. If you could maybe specify what you're trying to achieve I can get a better understanding.Flavius Aetius said:But I use some edited entries in the module.ini like "can_use_scene_props_in_single_player = 1", so now I'm wondering if this is still compatible with the contest regulations or not?
Your only limit as to how you use the props is your imagination. If you do end up submitting, maybe taking a screenshot of the hidden exit with some pointers will help the judges to see all the quirks and interesting points of your sceneFlavius Aetius said:Also, I "abuse" the possibility that one can walk into meshes from the outside on one occasion as for a hidden exit. Is this also within the limits of the regulations?
ANNOUNCEMENT
I would like to request all sceners that have submitted their work to provide a version of the same scene with Multiplayer entry points like Profy did, if they haven't already. This is completely optional and would appear on the Multiplayer showcase event with the community. If you don't have time/don't wish to do it it's fine. The scores and judging on your scenes will be done exclusively in Singleplayer as the contest rules state.
Bear in mind that in your Singleplayer scenes entry point 0 is for attackers, while 32 is unused. In Multiplayer, entry points 0-31 are for defenders, entry points 32-63 are for attackers with 66 being the flag. More on this here.