For the sake of comparison, let's take some of the Call of Duty games that have a similar price tag like Bannerlord. Making a story based singleplayer shooter game, even with multiplayer is much less demanding than making a sandbox game like Mount & Blade with so many elements involved.
Why?
To put the technicalities aside, the thing that differs most on the consumer side is player mindset. When people finish a story based game it's over and their expectations have been met because the story has been completed. Yet with a sandbox game, they keep wanting more and more. It's more similar to an MMO in that regard. Take a look at a game like World of Warcraft, people start treating it like it should be a never ending content pool, but in WoWs case it's justified because it has a monthly subscription to keep the development ongoing. There's people that sink in 50+ hours into Bannerlord and complain about lack of content and the price tag, what kept you playing then, was the 50 hours you spent in the game afk time?
The game needs more patches until it's in a completely finished state, yes. However, it already has a lot of content so don't disregard the time you already spent in the game so lightly. The main reason I wrote this is because I see a lot of whining, non constructive criticism going around. People need to have more awareness on the time it takes to develop things TW has set out to do, making sandbox games is hard and takes time and resources.
Why?
To put the technicalities aside, the thing that differs most on the consumer side is player mindset. When people finish a story based game it's over and their expectations have been met because the story has been completed. Yet with a sandbox game, they keep wanting more and more. It's more similar to an MMO in that regard. Take a look at a game like World of Warcraft, people start treating it like it should be a never ending content pool, but in WoWs case it's justified because it has a monthly subscription to keep the development ongoing. There's people that sink in 50+ hours into Bannerlord and complain about lack of content and the price tag, what kept you playing then, was the 50 hours you spent in the game afk time?
The game needs more patches until it's in a completely finished state, yes. However, it already has a lot of content so don't disregard the time you already spent in the game so lightly. The main reason I wrote this is because I see a lot of whining, non constructive criticism going around. People need to have more awareness on the time it takes to develop things TW has set out to do, making sandbox games is hard and takes time and resources.