Goyyyio
Sergeant
I think the mentality of making sequels simple is a damaging ideal. "We have this feature, but could it be more simple?" it's not a good approach, in my opinion, wouldn't "let's make a feature more engaging" a better ideal to follow? Having this in mind, how much from Warband wasn't translated to Bannerlord, just to make it "simple".
Making notice on many UI fixing, and QoL's, I think there are many features that in this attempt to simplify lost the engagement players had with the world and destroyed an important portion of the gameplay. Here is in my opinion and example of this, I'll write more on the go, but it can be translated to many other features in Bannerlord
-Companions: Wouldn't it be simple you just skip the chit chat and just jump into hiring this character? Now in Bannerlord you can just pick pocket people with their obvious names that describe their jobs so you don't have to take the effort of caring about them.
This has completely destroyed my engagement with the world. Even if companions had not a lot of brains in Warband, the simplified version drew it apart and away from the players, and what's supposed to be a QoL lost it's caring for a companion, and the way you engage with them. Reading their stories is not important, because it's not always related to what they can do, what they do it's on their names, and not only that, since they are "simple" now, they don't really really care about your choices, I never had a companion complain a lot or even attempt to leave for their discontent. In Warband you had to read their stories to understand how they may be useful, but also how will they'll react to your choices, and that they won't forgive your mistakes or choices they disagree with. Now that's a very missed engagement mechanic. Even if they (rarely) die, you can just hire the next one, they don't even do any dialog, they are just bonus passive points for your party. (If you just wanted bonus passive points on Warband, you could have it it too, if that was your piece of cake)
I invite you to watch at least some of the points of this video, that describes how a classic was dumbed down for the worse, going from an excellent game to a "fine" game, and it's exactly what happened from Warband to Bannerlord:
(I know it's 3 hours, but just in less than the first hour you'll get my point)
Making notice on many UI fixing, and QoL's, I think there are many features that in this attempt to simplify lost the engagement players had with the world and destroyed an important portion of the gameplay. Here is in my opinion and example of this, I'll write more on the go, but it can be translated to many other features in Bannerlord
-Companions: Wouldn't it be simple you just skip the chit chat and just jump into hiring this character? Now in Bannerlord you can just pick pocket people with their obvious names that describe their jobs so you don't have to take the effort of caring about them.
This has completely destroyed my engagement with the world. Even if companions had not a lot of brains in Warband, the simplified version drew it apart and away from the players, and what's supposed to be a QoL lost it's caring for a companion, and the way you engage with them. Reading their stories is not important, because it's not always related to what they can do, what they do it's on their names, and not only that, since they are "simple" now, they don't really really care about your choices, I never had a companion complain a lot or even attempt to leave for their discontent. In Warband you had to read their stories to understand how they may be useful, but also how will they'll react to your choices, and that they won't forgive your mistakes or choices they disagree with. Now that's a very missed engagement mechanic. Even if they (rarely) die, you can just hire the next one, they don't even do any dialog, they are just bonus passive points for your party. (If you just wanted bonus passive points on Warband, you could have it it too, if that was your piece of cake)
I invite you to watch at least some of the points of this video, that describes how a classic was dumbed down for the worse, going from an excellent game to a "fine" game, and it's exactly what happened from Warband to Bannerlord:
(I know it's 3 hours, but just in less than the first hour you'll get my point)
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