S01DIER
Make Cav Harder Better Faster Stronger
You forgot cheaper....Make Cav Harder Better Faster Stronger
The more you practice the better you get at this game. Alot of players are coming across people who played all the MnB's, They have years of experience and play time. Keep playing the game and practice
They can add new perks to achieve these seperately.Make Cav Harder Better Faster Stronger
xdI find cavs' spears too short. All similar.. Why dont we have perks that can give player at cav; 2times longer spear?
That seems to be the case to me too!No buffs for cavs, thx. They're very good the way they are right now!
No buffs for cavs, thx. They're very good the way they are right now!
Delete thisThat seems to be the case to me too!
They can add new perks to achieve these seperately.
New perks that related with [higher maneuver/higher speeds/impact damage/chance to drop enemy/longer spears/much longer spears].
I find cavs' spears too short. All similar.. Why dont we have perks that can give player at cav; 2times longer spear? Just make it's attack speed slower than short ones, and let player choice how to play he/she like.. Variations are too low in some cases..
(And, archers or pikemen //which is aganist cavs// need similar variations at perks with same understading. We dont need limits/similar gameplays/similar units.. We need personalized fun gameplays. )
(Spear's attack increased to 101 from 95 = This will not balance game. We need variation at spear length, & other units' contra equipments/passives.. = This is the real balance's door. )
Delete thisDelete this
"ObJeCtIvElY Opppp"Are you insane? 2 times longer? Why do some people want cav to be objectively OP? Should arbalest dual wield crossbows also? Just make the reload time slower.
#nin3isthewayHey!
So with this patch the nerf to WW and SS has been introduced (no other nerfs had happened). This should’ve been in the game way before, actually already with the combat update a while ago, sorry for that.
Cav (especially heavy cav) is the most impactful class in the game. (Shock troops are kinda runners up atm, take the atm very seriously). They dominate basically all statistics and that doesn't even touch on their ability to take flags quickly, knockdown players or intervene in other ways into melee fights.
The goal isn't to nerf cav to the ground though, it makes sense gameplay wise for them to have such an impact, it's just what this class provides. Also it's actually struggling in captain mode but for other reasons. Instead our approach is to make them harder to play but keep the same possible impact, it should just require more skill to reach it. That's why being able to punish them for mistakes is so important imo.
I am going over the perks now and there will definitely be some changes to cav perks as well, especially the ones with low pick rate or too high/low impact.