I mean I know I am beating a dead horse here, but seriously, having a defending 130 vs. 500 attacking, and the casualties are not that much better than if it had been a field battle is just absolutely horrendous. Castles were meant to be painful to attack, or time consuming to starve out. I have not seen any developers mentioning plans to make castles any better. I mean there is talk about changing their upgrades so you can fix their supply or loyalty, and bugfixes yes, but I haven't seen any information regarding about big additions or changes coming in the future to make things far more defendable
Some castles and cities are actually pretty good, with multi tiered defenses that slow down the enemy enough for their ranged units to pick people off, and with some cities even having 270 degree fields of view on the ram or even amazing Sturgian Killboxes on the inner gate, but the majority of locations on the world map perform so poorly the actual assault isn't punishing like it should be.
This ends up coming from a variety of things:
10 or so years in and castles that have not been sieged before are at max upgrades and may only have roughly 120-200 men including militia, which is nothing vs armies of 700 or even up to 1600. I mean we shouldn't expect them to hold up in 7 to 1 odds or always contain like 400 men, but when its only 1 against 3-4 odds that is supposed to be their forte.
Siege equipment doesn't really have much time to do damage to soldiers before they reach the walls. most castles and cities don't have equipment placed so they can keep firing at enemies close to the walls either. if the assaulting army has lots of ranged units keeping soldiers on that equipment is incredibly difficult, they tend to die more than they kill.
Rams are op, you can just push a castle with a ram before the AI has a chance to build any defenses, and the gates have almost no health, they take a very short period of time to take down with a ram. The inner gate is not much better.
- Related to the above, no fire arrows?
The gate itself doesn't have a lot of arrow slits or defenses, no pitch to pour on the ram and its users for some extra damage, no rocks or ditches to slow down the ram and force engineers to fill them or remove them. The gate is meant to be the hardest point of a castle to take, being the natural entry way, it is the castle's weak point and thus most heavily defended and designed for deterring attackers. The gates are incredibly weak in Bannerlord overall.
There is a very short period of time for attackers to reach the walls with equipment, the defenders don't have much time to spend shooting the soldiers to get some early kills. The difference in pushing a piece of siege equipment to the walls in Bannerlord and the amount of time it took in Warband is huge. In Warband that was one of the main damage dealing opportunities for defenses with lots of archers. I could easily get a hundred kills before the tower hit the wall in Warband and I got swarmed by a thousand men.
separately, AI is pretty bad, they tend to let defenders in through the breaches, or the gate instead of using them like a choke point and cutting attackers off. They also often send most men to defend a gate that hasn't broken yet, instead of focusing on the ladders or towers that are dumping people on them.
Hoping to see developers address the problem with these siege battles, because it looks like there are no changes planned, just fixes. Changes would help solve steamrolling on the map, since assaulting would be costly in lives if you didn't have huge number advantages. Thus forcing lords to spend more down time recruiting and recouping losses.
Some castles and cities are actually pretty good, with multi tiered defenses that slow down the enemy enough for their ranged units to pick people off, and with some cities even having 270 degree fields of view on the ram or even amazing Sturgian Killboxes on the inner gate, but the majority of locations on the world map perform so poorly the actual assault isn't punishing like it should be.
This ends up coming from a variety of things:
10 or so years in and castles that have not been sieged before are at max upgrades and may only have roughly 120-200 men including militia, which is nothing vs armies of 700 or even up to 1600. I mean we shouldn't expect them to hold up in 7 to 1 odds or always contain like 400 men, but when its only 1 against 3-4 odds that is supposed to be their forte.
Siege equipment doesn't really have much time to do damage to soldiers before they reach the walls. most castles and cities don't have equipment placed so they can keep firing at enemies close to the walls either. if the assaulting army has lots of ranged units keeping soldiers on that equipment is incredibly difficult, they tend to die more than they kill.
Rams are op, you can just push a castle with a ram before the AI has a chance to build any defenses, and the gates have almost no health, they take a very short period of time to take down with a ram. The inner gate is not much better.
- Related to the above, no fire arrows?
The gate itself doesn't have a lot of arrow slits or defenses, no pitch to pour on the ram and its users for some extra damage, no rocks or ditches to slow down the ram and force engineers to fill them or remove them. The gate is meant to be the hardest point of a castle to take, being the natural entry way, it is the castle's weak point and thus most heavily defended and designed for deterring attackers. The gates are incredibly weak in Bannerlord overall.
There is a very short period of time for attackers to reach the walls with equipment, the defenders don't have much time to spend shooting the soldiers to get some early kills. The difference in pushing a piece of siege equipment to the walls in Bannerlord and the amount of time it took in Warband is huge. In Warband that was one of the main damage dealing opportunities for defenses with lots of archers. I could easily get a hundred kills before the tower hit the wall in Warband and I got swarmed by a thousand men.
separately, AI is pretty bad, they tend to let defenders in through the breaches, or the gate instead of using them like a choke point and cutting attackers off. They also often send most men to defend a gate that hasn't broken yet, instead of focusing on the ladders or towers that are dumping people on them.
Hoping to see developers address the problem with these siege battles, because it looks like there are no changes planned, just fixes. Changes would help solve steamrolling on the map, since assaulting would be costly in lives if you didn't have huge number advantages. Thus forcing lords to spend more down time recruiting and recouping losses.