Losing one battle ruins entire game

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Coraline said:
I'm starting to wonder why anyone bothers with caravans.  I'm being my own caravan and I'm making much more cash with an added bonus to attacking bandits on my trips, no paying for guards, and other fees.  obvious things like buying fish at a coastle town and selling them deep in land to random villages/cities make a pretty penny, buying them for 12-20 selling for 50-80.  Almost making up for all the pain trying to survive early on since I do not have to fight anyone doing this hardly.
It's great if you have a high trading skill, or at least I'm guessing so.
 
You do not need high trade skill really.  Just do logical choices, dried meats are normally cheapest in land locked towns, but sell more in areas where fish is the dominate meat, repeat the other way around with dried fish.  Basically if the see the goods cheaper than normal at a town buy some of it, take it with you, find another town that it sells more than you bought it for.  Like Tools see it sell for under 300 like 250 or less eta, a lot of towns will buy it for 350+ if not over 400, that is a very good profit for tools.  Just know what the high and low prices are for goods and buy them when you find them low, then sell them, even small farm villages you can sell single bundles of goods for high prices as well. 

Koenigsburg is nice because it always sells Dried fish for under 30, and just down the way to Warsaw it often sells for over 70-80+, very fast profit every time you're in the area. buy most of the fish, take it to warsaw.  Linen seems to work the same between Koenigsburg and Warsaw it sells reasonable in Koenigsburg and sells 30+ or more than you bought it for in Warsaw, not a big woop but during the same trip with fish I think it is worth it.  I have myself gear which my character can not even use because of requirements.  Not an enemy with a faction yet so I only have to worry about fighting bandits. hehe
 
Coraline said:
You do not need high trade skill really.  Just do logical choices, dried meats are normally cheapest in land locked towns, but sell more in areas where fish is the dominate meat, repeat the other way around with dried fish.  Basically if the see the goods cheaper than normal at a town buy some of it, take it with you, find another town that it sells more than you bought it for.  Like Tools see it sell for under 300 like 250 or less eta, a lot of towns will buy it for 350+ if not over 400, that is a very good profit for tools.  Just know what the high and low prices are for goods and buy them when you find them low, then sell them, even small farm villages you can sell single bundles of goods for high prices as well. 

Koenigsburg is nice because it always sells Dried fish for under 30, and just down the way to Warsaw it often sells for over 70-80+, very fast profit every time you're in the area. buy most of the fish, take it to warsaw.  Linen seems to work the same between Koenigsburg and Warsaw it sells reasonable in Koenigsburg and sells 30+ or more than you bought it for in Warsaw, not a big woop but during the same trip with fish I think it is worth it.  I have myself gear which my character can not even use because of requirements.  Not an enemy with a faction yet so I only have to worry about fighting bandits. hehe
Oh I understand that, I was just saying that if you had a high trade skill, then instead of 50 profit per fish, you'd get 100 (although that's a guess based on no evidence).
I'm not much of a trader, I get most of my money from slaughtering armies. I'm enemies of three factions, even though I'm not part of any O 3O I'm just war hungry, despite what my honour rating implies. Bandits are fun to kill sometimes, but the ones with guns really annoy me. I liked when they only had bows and swords. I still use a bow, since I think the guns are crap.
 
Guns are slow not crap.  One or two shots bring down just about any unit in the game.  I have a 81 Damage 80 Accuracy Carbine for my character whom I'm building to be a dragoon style character, she is very good at it thus far.  I set up a musket line, with mounted and unmounted infantry.  When I get enough money I'm going to build a mounted musket "Infantry" army. 

Mounted Infantry just means, they use the horses to get around, not to fight on, they dismount and fight like line infantry after, more like 1700s Skirmishers, because they can also act as light cavalry when needed and can also fire when on horse back.  Fire & Sword has Dragoons completely wrong, they were delayers, moving forward during times of need to deny enemies ground long enough for foot infantry to get there, often dismounting in hull down positions.  Great example of this was the US Cavalry outside Gettysburg delaying the Confederate Army long enough for infantry to arrive, and perhaps saved the Union Army's chance of winning the battle.  They did not delay them on horse back they fought like infantry, fighting line infantry on horse back is suicide you're a fat target, unlike Mount & Blade 1 Musket ball brings down a horse in real life. 
 
Coraline said:
Guns are slow not crap.  One or two shots bring down just about any unit in the game.  I have a 81 Damage 80 Accuracy Carbine for my character whom I'm building to be a dragoon style character, she is very good at it thus far.  I set up a musket line, with mounted and unmounted infantry.  When I get enough money I'm going to build a mounted musket "Infantry" army. 

Mounted Infantry just means, they use the horses to get around, not to fight on, they dismount and fight like line infantry after, more like 1700s Skirmishers, because they can also act as light cavalry when needed and can also fire when on horse back.  Fire & Sword has Dragoons completely wrong, they were delayers, moving forward during times of need to deny enemies ground long enough for foot infantry to get there, often dismounting in hull down positions.  Great example of this was the US Cavalry outside Gettysburg delaying the Confederate Army long enough for infantry to arrive, and perhaps saved the Union Army's chance of winning the battle.  They did not delay them on horse back they fought like infantry, fighting line infantry on horse back is suicide you're a fat target, unlike Mount & Blade 1 Musket ball brings down a horse in real life.

Off-topic question :

Does your profile picture have anything to do with Axis Power Hetalia?
 
Coraline said:
Guns are slow not crap.  One or two shots bring down just about any unit in the game.  I have a 81 Damage 80 Accuracy Carbine for my character whom I'm building to be a dragoon style character, she is very good at it thus far.  I set up a musket line, with mounted and unmounted infantry.  When I get enough money I'm going to build a mounted musket "Infantry" army. 

Mounted Infantry just means, they use the horses to get around, not to fight on, they dismount and fight like line infantry after, more like 1700s Skirmishers, because they can also act as light cavalry when needed and can also fire when on horse back.  Fire & Sword has Dragoons completely wrong, they were delayers, moving forward during times of need to deny enemies ground long enough for foot infantry to get there, often dismounting in hull down positions.  Great example of this was the US Cavalry outside Gettysburg delaying the Confederate Army long enough for infantry to arrive, and perhaps saved the Union Army's chance of winning the battle.  They did not delay them on horse back they fought like infantry, fighting line infantry on horse back is suicide you're a fat target, unlike Mount & Blade 1 Musket ball brings down a horse in real life.
Yeah, you're right. I just prefer bows so much over guns, for the speed and the ease. If I miss with my pistol on horseback, which I usually do, I get annoyed 'cause not only does it take so long to reload, but it also means gives them a chance to run away if they're trying to flee, or sometimes even kill one of my men. If I miss with my bow, I just shrug it off and nail the guy in the back a second later. I have a high bow skill, so I can take down most people 1-3 shots anyways. My bow is just a space filler though, my character is mostly a lancer, as are pretty much all of my troops. I have so many hussars, it costs me 6 grand a week to maintain all of them.

Yeah, cavalry in M&B is pretty powerful compared to real cavalry, although I must say, getting trampled by a horse isn't as bad, considering pistol whipping them does more damage. They got a lot of stuff wrong, but compared to most games, they're pretty close. Besides, I'm guessing that most of the stuff that was changed was altered for game play purposes more than anything.
Yeah, I know about hussars, but I didn't look into dragoons at all. It's interesting to know about them, I never would've known that... Although they sound like suicide troops xD
 
Just today I deleted a 220 gameday game because I tried to help some patrols out with bandits.  I accidentally offered a 'surrender or die' to the patrol which had broken off from the fight.  So, my relation with Cossacks went from 26 to negative 5, got attacked and a nearby lord joined in. 

Just now I started another game.  I went to Smolensk to get Zamoshye's taxes lowered, came back and it was infested with bandits.  Tried helping them out and failed, resulting in it getting sacked.  This is bad game play.

Trading is boring.  Doing a million trading runs to try to keep my mercs paid is tedious to the extreme.  Slow leveling is boring and tedious.  Trying to get to 200 renown for the stupid Black Mace (Radzwill) quest is extremely tedious, especially when I get my ass kicked trying to fight Crimean Lords with other friendly lords. 

As for M&B/warband:  trying to find lords is stupid and tedious.  Many times they're all over the map wandering around and it's a pain trying to track them down.  This is also terrible game play.  Ditto for finding looters for that looters quest.  Cows? Tedious and boring.  The list goes on and on.

Look at any major title that sells well, and these other game companies don't make these mistakes. 
 
Get a bow and solo looters, melee deserters, and tatar raiders. 200 renown in under 50 battles. Ive even had battles where drops were worth 10k+ with 0 looting skills.

Started a new game and all I do is trade powder primarily. Works like a charm. Throw in a proper caravan every now and then.
 
Besides having pathfinding, if you need to escape you should disband all of your footsoldiers.  With my new game as Russia I have been playing on hardcore with no quitting without saving, so this has saved me many times.
 
I feel like I'M beginning to sound like a broken record, but the way to go is to be highly opportunistic, not to hunt for a certain type of profit/gain. Be a soldier of fortune, instead of merely a scourge of bandits, a powder-salesman or merchant of goods x, y and z.

Send a caravan, preferably along the same route as that escort mission you got from the mayor, try and pick up a cattle herd or maybe a goods delivery along the way too if available, use the rest of your inventory for manual trading when possible, keep caravan guards to a minimum so you can attract and beat up bandits, if you go by a village at night, check for cattle thieves, take any letter delivery quests that lie along your route etc. etc.

Works best if you're going for a leader type character, you can literally hire hundreds of cheap tavern mercs to do your dirty work for the price of even basic fighting equipment for your attempt at a one-man-army.
 
Glox said:
Get a bow and solo looters, melee deserters, and tatar raiders. 200 renown in under 50 battles. Ive even had battles where drops were worth 10k+ with 0 looting skills.

Started a new game and all I do is trade powder primarily. Works like a charm. Throw in a proper caravan every now and then.

Wow tatar raiders?  Those guys scare the hell out of me because they're so fast.  They catch me on my horse and go pokey and stabby.
 
They're not really scary, all they ride is (the better) saddle horses... get a steppe horse or better for yourself, and you can kite them to kingdom come, with pistol or bow. Bring a (cheap) shield if you're worried about arrows, but they should mostly be chasing you in melee, and aren't exactly crack shots either when they decide to let fly...

Even on a Sumpter horse, you can however lead them a merry chase in front of your musketeers for long enoug to get most of them shot, though, and that, IMHO, is the preferable approach, particularly early in the game, as even basic one-man-army equipment will take a much larger chunk out of your profits than a bunch of tavern mercs. And the more money you already have, the easier it is to make even more, so if you can hold off on paying for all that shiny stuff for yourself (and your companions)for a while, it'll pay dividends. The sooner you can start living off interest the better...
 
Gerin said:
Glox said:
Get a bow and solo looters, melee deserters, and tatar raiders. 200 renown in under 50 battles. Ive even had battles where drops were worth 10k+ with 0 looting skills.

Started a new game and all I do is trade powder primarily. Works like a charm. Throw in a proper caravan every now and then.

Wow tatar raiders?  Those guys scare the hell out of me because they're so fast.  They catch me on my horse and go pokey and stabby.

You can just run from them and 1-2 shot them depending on the bow you have shooting backwards. After that it is only a matter of killing the ones that switch to ranged attacks but thankfully they don't 1 shot you on hard like muskets do.
 
Okay yeah, they're really just glass cannons if that.  I'm playing a horse archer and leading a cav force around.  They really pile up the fail when you wagon cart too.  Not too bad, like all the bandits.  It's the regime forces you have to watch out for.
 
It really depends on your preference. You do throw out a number of skill points picking up archery depending on your desired character class but the renown gain is quick and it is way faster and more fun then doing it with a gun.
 
Well. i was doing great. until i decided to rest at a castle in sweden and it got taken over. now i have no weapons. no money. and i keep getting captured by looters. It makes me want to throw my computer out the window
 
Shadow207B2 said:
Well. i was doing great. until i decided to rest at a castle in sweden and it got taken over. now i have no weapons. no money. and i keep getting captured by looters. It makes me want to throw my computer out the window
Turn the difficulty down until you get back on your feet? Sometimes you need a little help to get back on your feet. I personally would attack groups of enemies with prisoners to recruit and avoid large ones as best I could.
 
I just quit playing the game after losing pretty much everything I had just now on my character for losing one battle, this is just no fun like this compared to Warband, it is way too annoying like this. wasted hours of work lost because of one lost battle, it is just dare I say it so blunt.. "STUPID" 

It is bad enough that it is more difficult to make money on Fire & Sword personally.  But losing one battle you risk losing hours of weapons/gear you collected for yourself, all of which is expensive... insanely expensive.  It is just... not fun.  Realism or not, it is not a simulation and should not be.  If it was a simulation why can I not loot a gun off the ground which is dramatically better than mine during a battle and keep it?  It is unfair how it is. 
 
After a detailed examination :

Player loses these items/heros with given probabilities when he/she is captured.

At Warband :
Each trade good with 20% probability
Each horse with 15% probability
Each weapon with 5% probability
Each armor with 5% probability
Each hero with 75% probability

At WFAS :
Each trade good with 20% probability
Each horse with 15% probability
Each weapon with 100% probability
Each armor with 5% probability
Each hero with 75% probability


The biggest difference between Warband and WFAS is probabilities at weapon lose. All weapons of player are removed at WFAS after a losing battle because a script named remove_player_aimed_weapons is called. This script is included in only WFAS. All other algorithms/methods/game rules are working as same with Warband. We removed that script so player will loss his weapons with 5% too with next patch. Additionally weapons are generally more expensive at WFAS (especially some handmade guns are extremely expensive). Maybe we can lower item losing probabilities in WFAS compared to Warband because of their extreme cost like 2%-3% for weapons and armors. I hope these changes also help problem stated here to be solved.


    #script_remove_player_aimed_weapons
    ("remove_player_aimed_weapons",
    [
    (try_begin),
    (store_character_level, ":level", "trp_player"),
(ge, ":level", 4),
(troop_get_inventory_capacity, ":i_size", "trp_player"),
(try_for_range, ":i_slot", 0, ":i_size"),
(troop_get_inventory_slot, ":cur_item", "trp_player", ":i_slot"),
(ge, ":cur_item", 0),
(try_begin),
(troop_has_item_equipped,"trp_player",":cur_item"),
(this_or_next|is_between,":cur_item",weapons_begin,weapons_end),
(is_between,":cur_item",ranged_weapons_begin,ranged_weapons_end),
(troop_remove_item,"trp_player",":cur_item"),
(try_end),
(try_end),
(try_end),
  ]),
 
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