Thanks to the dev, I will be so happy knowing losing a battle will be less costly. Though oddly does not explain losing most of my gear losing one battle, Warband I rarely lost anything important when I was defeated, rarely, almost every time I've lost a battle on R&S I've lost a dramatic amount of items, money/inventory items/gear/weapons, last time I lost my boots/gloves/weapons/horse not including food/money, for such low precentage I would not think losing all those after one defeat could even be possible without the worst possible luck.
mexxico said:
We also wonder do you think also Warband punishes player too harsh too after losing battle? Feedbacks about that issue can be valuable.
Warband is fine, I make more money than I can ever dream, so easy to be wealthy on Warband. Losing a weapon, horse, or any individual item after a defeat is no big deal. I just hate searching for my companions again, but that is what the traveller is good for to help find.
Quite a far cry from Fire & Sword, which there seems to be less options to aid at getting wealth unless you serve under a faction, something I hate doing until I'm like level 20 plus and having a good source of income to supply an army of any reasonable size, something which is very difficult to get on to such a point so far for me on Fire & Sword. Caravanning by way of mayor is too hit or miss, and doing it your self takes hours of long work with out many added benifits of investing the money into anything but a bank.
Saying that unless you serve a faction you will also not level up at any reasonable rate either without extensive questing. Which does not really suit every player much. I like doing small quest to gain trust for individuals, but I don't like relying on it, often ignore story quest all together, and make believe my own story for myself. hehe