1: Tie the unlocked traits to the actuall weapon that you are smelting. If you want to have a perk in the smithing tree that allows for random unlocks that is fine, but dont have it be the main method of unlocking components.
2: lower the amount of stamina required to craft items, or make higher experience in smithing make you use up less stamina. It takes forever to level.
3: Speaking of forever to level. Please raise the xp we get for smithing.
4: Allow us to order custom jobs (basicly smithing but an NPC makes it for us?) maybe at inflated prices? I think its abit weird that blacksmiths would only make factory standard stuff.... Also, that way if a player doesent want to grind up smithing he can still get those kind of items, so long as he pays through the nose for it! That way you can have your uber OP excaliber item but it comes at a significant price. Alternatively, it could be cool if you could tell a companion to work on that and so long as you provided the material they could build it? Maybe make the speed dependant on their skill. Or maybe make it a feature of the smith shop that you can buy. Dont know just spitballing now, lol.
5: Would be great if we could smith armor and/or shields as well. But I believe they are working on that?
6: Have things like iron, steel etc. be available in the shops as well. Currently the player is the only one who actually gain acces to it as no store actually has it in stock (or rather I have NEVER seen it?) and when they do have it its because we sold it to them. Makes no sense
7: Speaking of it beeing in store, crafted weapons should NEVER be cheaper then the raw materials. Amp up the price of weapons or significantly lower the worth of the raw resources. Also prevents people from smelting items and selling them for 5x the price as raw materials to boot. A craftsmen puts alot of time and skill into turning raw materials into an object. Given with the ease at which we can smelt things the price for the raw materials should be significantly lower then the finished product!
8: Some items are listed under completly the wrong item. I think I saw the head for the billhook listed under the 1 handed mace
dont know if theyre working on that or are aware of it but it makes for some very funky results...
9: Rather then have smithed items that are way above our level to craft have minor penalties to the stats, give us a chance to fail and lose the crafting materials? More gained XP would be a nice balancing factor but it makes no sense that we can make the best weapons so long as we have the materials for it and only marginly fail at reaching for the stars... Alternatively, maybe make items that are a certain threshold above our skill simply be impossible for us to craft. That would also avoid the issue.