There is a ton of discussion on the forums about class system vs gear selection, custom servers, mechanics etc. What I hardly see any of is people talking about perks, gold, and general class balance. While everyone is free to have their own opinions about the class system, it is still in our greater interest to make it the absolute best that we can before custom servers are released. I kindly ask that discussion about the system itself is kept to the many other threads already discussing it, and we instead focus on giving constructive feedback regarding balance as it currently stands. I will start by highlighting what I believe the current balances issues are and how I would balance them within the confines of the weapons and mechanics available. This is all geared towards skirmish mode.
Heavy Calvary
Firstly, I very strongly believe that every Heavy Cav should join the Cataphract at 200 gold. The Heavy Cav are, admittedly by design, extremely OP. As balance currently stands they singlehandedly cause massive snowballing issues. When one faction is able to spawn as heavy cav twice and the other is not, the imbalance is extreme. Essentially whoever wins the first round is extremely likely to win the next 2. By setting them all to 200g you ensure that they are still a powerful force but not spammable within a 390 gold cap.
Sturgia Lacks Counterplay Options
Sturgia is a very "win more" faction. When you are better than the other team they are a blast. The Druziniik and Varyag give you a lot of firepower while looking awesome, and the archer and skirmisher units are serviceable without being amazing or garbage. The problems arise when the other team is able to use their factions strengths as an advantage. Sturgia currently lacks large shields to counter archers, maces on their mainline infantry to counter other heavily armored infantry, and large spears to counter cav. This leaves the faction very weak against the best units from other factions.
Battanian Fiann can footshot all of their inf while Battanian Oathsworn have armor that the Varyag cannot effectively deal with. Same applies to fighting Empire Legionaries and Palatine Guard.
Aserai, Khuzait, and Vlandia all have lances that are longer than any polearm Sturgian inf have access to. This means that a cav can just couch at a Sturgian inf and absolutely 0 potential counterplay exists. Combine this with the Druzinnik being the slowest heavy cav and Strugia has no answer to Heavy Cav. All other Heavy Cav can attack the infantry at will and just outrun the single answer Sturgia has.
Here is how you could fix these issues.
Give the Varyag the "Stronger Shield" by default. Replace the "Stronger Shield" perk with the Northern Mace. Now the class is no longer the most susceptible to having their shield shot around of all the heavy infantry, and they have a tool to deal with armor.
Every single "Shock Infantry" (Savage, Volgier, etc) has access to a polearm longer than 200 reach....except the beserker, who has no polearm option at all. Replace the "Long Sword" perk, which is completely unneeded on a twohanded specialist, with a Northern Pike or similar weapon. Now the beserker joins the other shock infantry as a major deterrent to cav and gives Sturgia possible counterplay.
Battania
Battania is in an awkward spot. They are not terrible, but I definitely believe they are the weakest faction. I think the strongest buff Battania could receive would be heavy cav moving up to 200 gold like I suggested earlier. At the moment, Battania does not have the same snowball and power play capabilities as the other factions purely because they have their best units as Inf and Archer rather than cav. Many people believe that Fiann are broken OP at the moment, but I strongly believe that the issue is infantry lacking counterplay options rather than anything the Fiann is doing. (Read: Infantry shields really need more coverage for MP) There are some other misc changes that I think could help Battania.
Replace the "Bastard Sword" perk with a mace of some kind. The Highland Longsword that the Oathsworn has access to is already quite good, and the Savage already does a very good job in the twohander niche. If the developers feel that the Oathsworn should still have a weapon with twohanded capabilities that is completely reasonable, just replace the currently useless "Ranged Javelins" perk.
The Throwing Spear perk that the Clan Warrior gets is a direct upgrade to the Spear perk. The Ash Throwing Spear is longer, faster, and hits harder than the Highland Spear. The extra 3 handling the Highland Spear has produces no noticeable difference in my testing.
Thank you for reading.
Heavy Calvary
Firstly, I very strongly believe that every Heavy Cav should join the Cataphract at 200 gold. The Heavy Cav are, admittedly by design, extremely OP. As balance currently stands they singlehandedly cause massive snowballing issues. When one faction is able to spawn as heavy cav twice and the other is not, the imbalance is extreme. Essentially whoever wins the first round is extremely likely to win the next 2. By setting them all to 200g you ensure that they are still a powerful force but not spammable within a 390 gold cap.
Sturgia Lacks Counterplay Options
Sturgia is a very "win more" faction. When you are better than the other team they are a blast. The Druziniik and Varyag give you a lot of firepower while looking awesome, and the archer and skirmisher units are serviceable without being amazing or garbage. The problems arise when the other team is able to use their factions strengths as an advantage. Sturgia currently lacks large shields to counter archers, maces on their mainline infantry to counter other heavily armored infantry, and large spears to counter cav. This leaves the faction very weak against the best units from other factions.
Battanian Fiann can footshot all of their inf while Battanian Oathsworn have armor that the Varyag cannot effectively deal with. Same applies to fighting Empire Legionaries and Palatine Guard.
Aserai, Khuzait, and Vlandia all have lances that are longer than any polearm Sturgian inf have access to. This means that a cav can just couch at a Sturgian inf and absolutely 0 potential counterplay exists. Combine this with the Druzinnik being the slowest heavy cav and Strugia has no answer to Heavy Cav. All other Heavy Cav can attack the infantry at will and just outrun the single answer Sturgia has.
Here is how you could fix these issues.
Give the Varyag the "Stronger Shield" by default. Replace the "Stronger Shield" perk with the Northern Mace. Now the class is no longer the most susceptible to having their shield shot around of all the heavy infantry, and they have a tool to deal with armor.
Every single "Shock Infantry" (Savage, Volgier, etc) has access to a polearm longer than 200 reach....except the beserker, who has no polearm option at all. Replace the "Long Sword" perk, which is completely unneeded on a twohanded specialist, with a Northern Pike or similar weapon. Now the beserker joins the other shock infantry as a major deterrent to cav and gives Sturgia possible counterplay.
Battania
Battania is in an awkward spot. They are not terrible, but I definitely believe they are the weakest faction. I think the strongest buff Battania could receive would be heavy cav moving up to 200 gold like I suggested earlier. At the moment, Battania does not have the same snowball and power play capabilities as the other factions purely because they have their best units as Inf and Archer rather than cav. Many people believe that Fiann are broken OP at the moment, but I strongly believe that the issue is infantry lacking counterplay options rather than anything the Fiann is doing. (Read: Infantry shields really need more coverage for MP) There are some other misc changes that I think could help Battania.
Replace the "Bastard Sword" perk with a mace of some kind. The Highland Longsword that the Oathsworn has access to is already quite good, and the Savage already does a very good job in the twohander niche. If the developers feel that the Oathsworn should still have a weapon with twohanded capabilities that is completely reasonable, just replace the currently useless "Ranged Javelins" perk.
The Throwing Spear perk that the Clan Warrior gets is a direct upgrade to the Spear perk. The Ash Throwing Spear is longer, faster, and hits harder than the Highland Spear. The extra 3 handling the Highland Spear has produces no noticeable difference in my testing.
Thank you for reading.
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