no i do not have a magic axe i just swing it in the enemy so in will get the hit and interrupt him.
What is your response to everyone who isnt you reporting the exact opposite.
no i do not have a magic axe i just swing it in the enemy so in will get the hit and interrupt him.

i just move my body in my swing direction to get the weapon faster in the enemy. i did at this moment one round with varyag against 2 oathsworns. i had the heavy north axe and i did with 2 hits 34 damage with one hit 48 (head) one time something like 20 and i poked just once.What is your response to everyone who isnt you reporting the exact opposite.
throwing axes are pretty good against cav if you hit the rider its mostly a oneshot, if you miss him ull die thoughThe heavy cav is quite OP. True, when you are ready for them and have some buddies at your side you can stop them, but even then they can do some very damaging stabs before the four or five infantry finally can hack him to death. But when they come barreling down a street through a crowd, I just try get out of their way.
I think a big problem is how slow the infantry weapons are right now. When a cav is forcing its way through the crowd even at a slow pace you seem to only have time for one hit... and I have given up on trying any precision throwing. I got pretty good at throwing in Warband, but in Bannerlord it feels like it takes 20 minutes between the aim and the throw (not complaining- the less pew pew the better). But in Warband only the stupidest of cav would charge a guy ready to throw, while here its a pretty good chance you're barely gonna get scratched.
Feel like combat is too deeply flawed in a few places to really talk about certain equipment changes.

I also think combat has flaws, but enjoying the game is still very possible and not liking mechanics should not stop us from attempting to balance the parts of the game which have little to do with mechanical gameplay.
While the obvious best solution to Heavy Cav being op is making spears work more like warband, that is a very hard ask while the majority of Taleworld's attention is going towards making sure Singleplayer doesnt literally self destruct after 45 saves. Asking for gold and perk changes helps multiplayer while also allowing Taleworlds to focus on the bread and butter of the game.
Speaking of which, further play has reinforced my opinion that Heavy Cav should absolutely be limited to 1 life. 200 Gold would be the prefect way to accomplish this without limiting the initial effectiveness of the class.
This is just a good example of why balancing is difficult to impossible without changing the base mechanics though - if cav are too difficult to rear, they're always going to be noob stompers and frustrating to play against. It's not even a big ask for this change - it worked basically like Warband only a few months ago!
Similarly, I don't see much point tweaking a perk here or a unit cost there when melee against high armour feels unrewarding. These things affect every facet of the game and in my mind are more simple changes than individual unit balancing - they should come first, and they are not hard to do (most are parameter tweaks or similar).
With the current class system moving the heavy cav to 200 wont change much. I can just have an inf spawn as cav while i spawn as inf second life. We then drop the gear for each other. Since infantry can play cav aswell as a cav unit it doesn't matter. On some factions you might lack abit of armour doing this but it'll overall still be the same.
The stats are barely a thing a dismounted cav is still hella fast as of right now. A dismounted cav or an archer can easily kite an inf (beside the 2hs) Having a second tank cav is much more worth it
it's fast enough for competetive where people are grouped up anyway 3 less MS than legionary.Trying to run around as a dismounted cataphract feels like running uphill during the great molasses flood of 1919

Ebdanians dusty skeleton in 2080*This is a thrice weekly reminder that heavy cav still should not cost under 200 gold.
Yeah I don't get why other heavy cav aren't already more expensive than cataphract. Cataphract has strong armor and stronger other troops in the faction so pricing it up is reasonable. But I dunno why they didn't make Druzhinik, Knight, or Mamluke more expensive. Those units are cheaper but can bring a shield and lance which atm is the biggest difference maker for heavy cav thanks to how overpowered couching is. The shield just makes it even harder to counter heavy cav, especially for archers, one of their main threats.This is a thrice weekly reminder that heavy cav still should not cost under 200 gold.