Lets have an actual, civil, class balance discussion.

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What is your response to everyone who isnt you reporting the exact opposite.
i just move my body in my swing direction to get the weapon faster in the enemy. i did at this moment one round with varyag against 2 oathsworns. i had the heavy north axe and i did with 2 hits 34 damage with one hit 48 (head) one time something like 20 and i poked just once.
and the both oathsworn had swords and hitted me with 20+ damage. i took improved armor so i had 49 armor. and they still hitted me caus they swinged the sword with the body movement faster into me.

in my sngelplayer campaing i played a tournament and in the final it was a 1v1 against a vlandia sergeant and i only had the starter equiment. so i had to figth a heavy infantry man with a garbage sword and every hit did something between 19-24 damage.

if you give me some time i can take screenshots to proof this.
 
The class system needs choices that make sense if it's going to stay. But honestly why would it stay, there is no good reason for it other then Taleworlds thinks it will attract dumbed down console players lets be honest with ourselves.
 
Why are the ranged elite classes even a thing? Why should a very good ranged class be extremely good at melee too?
 
The heavy cav is quite OP. True, when you are ready for them and have some buddies at your side you can stop them, but even then they can do some very damaging stabs before the four or five infantry finally can hack him to death. But when they come barreling down a street through a crowd, I just try get out of their way.

I think a big problem is how slow the infantry weapons are right now. When a cav is forcing its way through the crowd even at a slow pace you seem to only have time for one hit... and I have given up on trying any precision throwing. I got pretty good at throwing in Warband, but in Bannerlord it feels like it takes 20 minutes between the aim and the throw (not complaining- the less pew pew the better). But in Warband only the stupidest of cav would charge a guy ready to throw, while here its a pretty good chance you're barely gonna get scratched.
 
The heavy cav is quite OP. True, when you are ready for them and have some buddies at your side you can stop them, but even then they can do some very damaging stabs before the four or five infantry finally can hack him to death. But when they come barreling down a street through a crowd, I just try get out of their way.

I think a big problem is how slow the infantry weapons are right now. When a cav is forcing its way through the crowd even at a slow pace you seem to only have time for one hit... and I have given up on trying any precision throwing. I got pretty good at throwing in Warband, but in Bannerlord it feels like it takes 20 minutes between the aim and the throw (not complaining- the less pew pew the better). But in Warband only the stupidest of cav would charge a guy ready to throw, while here its a pretty good chance you're barely gonna get scratched.
throwing axes are pretty good against cav if you hit the rider its mostly a oneshot, if you miss him ull die though
 
Feel like combat is too deeply flawed in a few places to really talk about certain equipment changes.

I also think combat has flaws, but enjoying the game is still very possible and not liking mechanics should not stop us from attempting to balance the parts of the game which have little to do with mechanical gameplay.

While the obvious best solution to Heavy Cav being op is making spears work more like warband, that is a very hard ask while the majority of Taleworld's attention is going towards making sure Singleplayer doesnt literally self destruct after 45 saves. Asking for gold and perk changes helps multiplayer while also allowing Taleworlds to focus on the bread and butter of the game.

Speaking of which, further play has reinforced my opinion that Heavy Cav should absolutely be limited to 1 life. 200 Gold would be the prefect way to accomplish this without limiting the initial effectiveness of the class.
 
I was playing with Waaste and we where getting swarmed by cav. And you can’t hurt them becauseyour swords just bounce off doing like 5 damage a hit, so they’re just poking you while you try to not die. Heavy cav is overpowered and most classes don’t have pikes which makes dealing with them nigh impossible... plus the Gallic fac sucks in skirmish right now
 
I also think combat has flaws, but enjoying the game is still very possible and not liking mechanics should not stop us from attempting to balance the parts of the game which have little to do with mechanical gameplay.

While the obvious best solution to Heavy Cav being op is making spears work more like warband, that is a very hard ask while the majority of Taleworld's attention is going towards making sure Singleplayer doesnt literally self destruct after 45 saves. Asking for gold and perk changes helps multiplayer while also allowing Taleworlds to focus on the bread and butter of the game.

Speaking of which, further play has reinforced my opinion that Heavy Cav should absolutely be limited to 1 life. 200 Gold would be the prefect way to accomplish this without limiting the initial effectiveness of the class.

This is just a good example of why balancing is difficult to impossible without changing the base mechanics though - if cav are too difficult to rear, they're always going to be noob stompers and frustrating to play against. It's not even a big ask for this change - it worked basically like Warband only a few months ago!

Similarly, I don't see much point tweaking a perk here or a unit cost there when melee against high armour feels unrewarding. These things affect every facet of the game and in my mind are more simple changes than individual unit balancing - they should come first, and they are not hard to do (most are parameter tweaks or similar).
 
This is just a good example of why balancing is difficult to impossible without changing the base mechanics though - if cav are too difficult to rear, they're always going to be noob stompers and frustrating to play against. It's not even a big ask for this change - it worked basically like Warband only a few months ago!

Similarly, I don't see much point tweaking a perk here or a unit cost there when melee against high armour feels unrewarding. These things affect every facet of the game and in my mind are more simple changes than individual unit balancing - they should come first, and they are not hard to do (most are parameter tweaks or similar).

You are completely right, but I feel that even in a perfect world where the combat is where it should be Heavy Cav should still cost 200.
 
With the current class system moving the heavy cav to 200 wont change much. I can just have an inf spawn as cav while i spawn as inf second life. We then drop the gear for each other. Since infantry can play cav aswell as a cav unit it doesn't matter. On some factions you might lack abit of armour doing this but it'll overall still be the same.
 
With the current class system moving the heavy cav to 200 wont change much. I can just have an inf spawn as cav while i spawn as inf second life. We then drop the gear for each other. Since infantry can play cav aswell as a cav unit it doesn't matter. On some factions you might lack abit of armour doing this but it'll overall still be the same.

This is only convenient if both people happen to die at the exact same time. I believe inf still have less riding skill despite being able to mount horses. The cav who dismounted would be at a huge disadvantage because they have less movement speed on foot that other inf classes. Overall not the greatest idea.
 
The stats are barely a thing a dismounted cav is still hella fast as of right now. A dismounted cav or an archer can easily kite an inf (beside the 2hs) Having a second tank cav is much more worth it
 
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The stats are barely a thing a dismounted cav is still hella fast as of right now. A dismounted cav or an archer can easily kite an inf (beside the 2hs) Having a second tank cav is much more worth it

Trying to run around as a dismounted cataphract feels like running uphill during the great molasses flood of 1919
 
This is a thrice weekly reminder that heavy cav still should not cost under 200 gold.
Yeah I don't get why other heavy cav aren't already more expensive than cataphract. Cataphract has strong armor and stronger other troops in the faction so pricing it up is reasonable. But I dunno why they didn't make Druzhinik, Knight, or Mamluke more expensive. Those units are cheaper but can bring a shield and lance which atm is the biggest difference maker for heavy cav thanks to how overpowered couching is. The shield just makes it even harder to counter heavy cav, especially for archers, one of their main threats.
 
Just a shower thought. For a gamemode that is supposedly a preventative measure against snowballing, having 33% more lives than your opponent during the final round certainly contributes a lot to snowballing.
 
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