Need More Info Launcher Crashing on start up even after factory reset of pc(PLEASE HELP)

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Version number
1.7.0
Branch
Main
Modded/unmodded
Unmodded

Wilbert4598

Recruit
Summary: When I launch the game from steam the launcher briefly pops up on the taskbar but does not display the launcher itself and then subsequently crashes. I am able to access single-player and multiplayer if I go through the files EXE but I am not able to load mods for multiplayer or single player as I am unable to access the launcher. I have updated my drivers and am on the most recent version of Windows 11 so I am at a loss.
How to Reproduce: Every time i try to start
Scene Name (if related): N/A
Media (Screenshots & Video):
Computer Specs:
OS: Windows 11
GPU: Intel Core i7-10700
GPU Driver Version:
CPU: intel UHD graphics 630
RAM: 32gb
Motherboard: Not sure
Storage Device (HDD/SSD): On a C drive with one terabyte
 
Hey, have you tried these steps? Please let me know if the issue is persistent after the steps. Sorry for the inconvenience.
‘Launcher not Launching’ / Game is not launching Workarounds
If you experiencing any issues with the launcher, you can try the workarounds here to fix the issue.
 
I have tried all of that but the problem still is happening. I have seen other people having the same problem.

Loading assembly: TaleWorlds.MountAndBlade.Launcher.Steam.dll

Assembly load result: SUCCESS
Can't reset context
Value cannot be null.
Parameter name: ptr
at System.Runtime.InteropServices.Marshal.GetDelegateForFunctionPointer(IntPtr ptr, Type t)
at TaleWorlds.TwoDimension.Standalone.Native.OpenGL.Opengl32ARB.LoadFunction[T](String name)
at TaleWorlds.TwoDimension.Standalone.Native.OpenGL.Opengl32ARB.LoadExtensions()
at TaleWorlds.TwoDimension.Standalone.GraphicsContext.CreateContext(ResourceDepot resourceDepot)
at TaleWorlds.TwoDimension.Standalone.GraphicsForm.InitializeGraphicsContext(ResourceDepot resourceDepot)
at TaleWorlds.MountAndBlade.Launcher.Library.StandaloneUIDomain.Update()
at TaleWorlds.TwoDimension.Standalone.WindowsFramework.MessageLoop()
Value cannot be null.
Parameter name: ptr
at System.Runtime.InteropServices.Marshal.GetDelegateForFunctionPointer(IntPtr ptr, Type t)
at TaleWorlds.TwoDimension.Standalone.Native.OpenGL.Opengl32ARB.LoadFunction[T](String name)
at TaleWorlds.TwoDimension.Standalone.Native.OpenGL.Opengl32ARB.LoadExtensions()
at TaleWorlds.TwoDimension.Standalone.GraphicsContext.CreateContext(ResourceDepot resourceDepot)
at TaleWorlds.TwoDimension.Standalone.GraphicsForm.InitializeGraphicsContext(ResourceDepot resourceDepot)
at TaleWorlds.MountAndBlade.Launcher.Library.StandaloneUIDomain.Update()
at TaleWorlds.TwoDimension.Standalone.WindowsFramework.MessageLoop()
at TaleWorlds.TwoDimension.Standalone.WindowsFramework.Start()
at TaleWorlds.MountAndBlade.Launcher.Library.Program.Main(String[] args)
 
Heres the launcher logs

Loading assembly: TaleWorlds.MountAndBlade.Launcher.Steam.dll

Assembly load result: SUCCESS
Can't reset context
Value cannot be null.
Parameter name: ptr
at System.Runtime.InteropServices.Marshal.GetDelegateForFunctionPointer(IntPtr ptr, Type t)
at TaleWorlds.TwoDimension.Standalone.Native.OpenGL.Opengl32ARB.LoadFunction[T](String name)
at TaleWorlds.TwoDimension.Standalone.Native.OpenGL.Opengl32ARB.LoadExtensions()
at TaleWorlds.TwoDimension.Standalone.GraphicsContext.CreateContext(ResourceDepot resourceDepot)
at TaleWorlds.TwoDimension.Standalone.GraphicsForm.InitializeGraphicsContext(ResourceDepot resourceDepot)
at TaleWorlds.MountAndBlade.Launcher.Library.StandaloneUIDomain.Update()
at TaleWorlds.TwoDimension.Standalone.WindowsFramework.MessageLoop()
Value cannot be null.
Parameter name: ptr
at System.Runtime.InteropServices.Marshal.GetDelegateForFunctionPointer(IntPtr ptr, Type t)
at TaleWorlds.TwoDimension.Standalone.Native.OpenGL.Opengl32ARB.LoadFunction[T](String name)
at TaleWorlds.TwoDimension.Standalone.Native.OpenGL.Opengl32ARB.LoadExtensions()
at TaleWorlds.TwoDimension.Standalone.GraphicsContext.CreateContext(ResourceDepot resourceDepot)
at TaleWorlds.TwoDimension.Standalone.GraphicsForm.InitializeGraphicsContext(ResourceDepot resourceDepot)
at TaleWorlds.MountAndBlade.Launcher.Library.StandaloneUIDomain.Update()
at TaleWorlds.TwoDimension.Standalone.WindowsFramework.MessageLoop()
at TaleWorlds.TwoDimension.Standalone.WindowsFramework.Start()
at TaleWorlds.MountAndBlade.Launcher.Library.Program.Main(String[] args)
 
There seem to be a few people with this problem that have tried all the fixes. Can anyone from taleworlds help? or at least give me an update or more recommendations. Please
 
Hey, i have been informed that verifying the integrity of the game files could have helped with the issue. Have you tried that along with the steps i have shared earlier? if the issue is persistent after the verification please let me know.
 
Hey, i have been informed that verifying the integrity of the game files could have helped with the issue. Have you tried that along with the steps i have shared earlier? if the issue is persistent after the verification please let me know.
I tried to verify it again, but sadly, it had the same issue.
 
Any update? the steam moderators are saying that you guys are helping me on here but i still have no idea how to fix it
 
This is from windows event manager
Application: TaleWorlds.MountAndBlade.Launcher.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.ArgumentNullException
at System.Runtime.InteropServices.Marshal.GetDelegateForFunctionPointer(IntPtr, System.Type)
at TaleWorlds.TwoDimension.Standalone.Native.OpenGL.Opengl32ARB.LoadFunction[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]](System.String)
at TaleWorlds.TwoDimension.Standalone.Native.OpenGL.Opengl32ARB.LoadExtensions()
at TaleWorlds.TwoDimension.Standalone.GraphicsContext.CreateContext(TaleWorlds.Library.ResourceDepot)
at TaleWorlds.TwoDimension.Standalone.GraphicsForm.InitializeGraphicsContext(TaleWorlds.Library.ResourceDepot)
at TaleWorlds.MountAndBlade.Launcher.Library.StandaloneUIDomain.Update()
at TaleWorlds.TwoDimension.Standalone.WindowsFramework.MessageLoop()
at TaleWorlds.TwoDimension.Standalone.WindowsFramework.Start()
at TaleWorlds.MountAndBlade.Launcher.Library.Program.Main(System.String[])
at TaleWorlds.MountAndBlade.Launcher.Program.Main(System.String[])
 
Faulting application name: TaleWorlds.MountAndBlade.Launcher.exe, version: 1.0.0.0, time stamp: 0x64f874cd
Faulting module name: KERNELBASE.dll, version: 10.0.22621.2215, time stamp: 0x83983b0b
Exception code: 0xe0434352
Fault offset: 0x000000000006531c
Faulting process id: 0x0x1F40
Faulting application start time: 0x0x1D9ED7885FBCFF9
Faulting application path: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.Launcher.exe
Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll
Report Id: 98440a12-5ef7-4fdb-af5f-1288e7266b91
Faulting package full name:
Faulting package-relative application ID:
 

GPU: Intel Core i7-10700GPU

Driver Version: 31.0.21018.5001

CPU: intel UHD graphics 630

RAM: 32gb

Motherboard: ASRock Z490 Phantom Gaming 4

Storage Device (HDD/SSD): On a C drive with one terabyte

 
Hello, I am still in need of help. The steam disscusion mods are saying that the fourms are taking care of it and I still need help please. its been 2 weeks PLEASE I beg. Do you need more infomation just tell me whay you need and i can give info i just wanna be able to play again.
 
Last edited:
Hey, can you please share your Crash ID with me so we can further inspect the issue?
 
Hey, can you please share your Crash ID with me so we can further inspect the issue?
Hello, Thank you for responding. I cannot get the game to launch so the only thing that comes up in the logs is "C:\ProgramData\Mount and Blade II Bannerlord\logs\launcher_log_90926.txt" only present

Loading assembly: TaleWorlds.MountAndBlade.Launcher.Steam.dll

Assembly load result: SUCCESS
Can't reset context
Value cannot be null.
Parameter name: ptr
at System.Runtime.InteropServices.Marshal.GetDelegateForFunctionPointer(IntPtr ptr, Type t)
at TaleWorlds.TwoDimension.Standalone.Native.OpenGL.Opengl32ARB.LoadFunction[T](String name)
at TaleWorlds.TwoDimension.Standalone.Native.OpenGL.Opengl32ARB.LoadExtensions()
at TaleWorlds.TwoDimension.Standalone.GraphicsContext.CreateContext(ResourceDepot resourceDepot)
at TaleWorlds.TwoDimension.Standalone.GraphicsForm.InitializeGraphicsContext(ResourceDepot resourceDepot)
at TaleWorlds.MountAndBlade.Launcher.Library.StandaloneUIDomain.Update()
at TaleWorlds.TwoDimension.Standalone.WindowsFramework.MessageLoop()
Value cannot be null.
Parameter name: ptr
at System.Runtime.InteropServices.Marshal.GetDelegateForFunctionPointer(IntPtr ptr, Type t)
at TaleWorlds.TwoDimension.Standalone.Native.OpenGL.Opengl32ARB.LoadFunction[T](String name)
at TaleWorlds.TwoDimension.Standalone.Native.OpenGL.Opengl32ARB.LoadExtensions()
at TaleWorlds.TwoDimension.Standalone.GraphicsContext.CreateContext(ResourceDepot resourceDepot)
at TaleWorlds.TwoDimension.Standalone.GraphicsForm.InitializeGraphicsContext(ResourceDepot resourceDepot)
at TaleWorlds.MountAndBlade.Launcher.Library.StandaloneUIDomain.Update()
at TaleWorlds.TwoDimension.Standalone.WindowsFramework.MessageLoop()
at TaleWorlds.TwoDimension.Standalone.WindowsFramework.Start()
at TaleWorlds.MountAndBlade.Launcher.Library.Program.Main(String[] args)
 
Is there another way of getting a crash report? I tried to run CrashUploader.Publish.EXE to get a report but it did not work
 
Hey, i have been infromed that the reason for this issue could be that you are using the integrated gpu but your driver is not suitable for that. Can you please re-install your driver and make sure its the compatible one with your GPU? If the issue is persistent after this step please let me know.
 
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