Other factions just take turns to declare war on us. There is no time to take a breather, manage the fiefs that I own, clear nearby hideouts, upgrade my family's gear, sell all the loot that I've amassed, talk to other lords etc. Khuzaits declare war and then the Vlandians, we go back to the other side of the map but they take a couple fiefs until we arrive, we take those back, then Aserai declare war, we peace out with Vlandians to take on the Aserai and then the Sturgians declare war, on and on it goes. Wtf is this?
Is it really that hard to implement some basic **** about diplomacy like a truce period that actually make sense (since I'm constantly at war, truce periods don't mean much rn unless it's much longer than what it is now) and some non-aggression pacts? Maybe implement giving orders to my armies once I'm a faction leader so that I can tell my 3 armies not to siege the same ****ing city and just go and wait in reserve somewhere else. I know there's next to nothing to do in peace time once you take care of some stuff but I can't even get that rn. This is ridiculous.
Just get the
Diplomacy Mod
You will crazy enough actually experience some periods of peace. But you're more likely to end up in wars with multiple Kingdoms, which makes things a bit more interesting. The key thing is you the player as a sovereign have some actual tools, and you can make some sense of the game world. Though I haven't gotten far enough in latest playthru to confirm if it really resolves the lousy nature of the late game. Sadly I don't think the A.I. makes use of Alliances or anything. But Non-Agression Pacts at the end of every war do a lot to curb all the dumb war declarations.
Also messengers saves you from wasting 1000s of denars/pointless traveling just to speak to another Noble about arranging a marriage. But messengers would be terrible in actual game - you can't expect Lords to send messengers when everyone can just text message each other when they want to declare/end war!
I would not wait for TW. Who knows if TW's Diplomacy will even be any good when it comes out like 9-12 months from now. TW is like the old hunched man who can barely walk through the grocery store. I mean you can be polite and wait for him to move, or you can do the more prudent thing, go around him, or turn around and just go through another aisle. Both of which are sadly faster than being "patient and polite".
The game is actually forcing me to finish the game.I was just taking my time doing the main quest (taking over Empire fiefs), waiting for my children to grow up. Doing some boring quests here and there. I wasn't trying to "beat" the game I was trying to enjoy it. But I started to chain-siege my way to the finish line now.
The thing is, the game is quite easy even on Bannerlord difficulty (especially late game) so if someone wants to steamroll the entire campaign, they'll do it regardless of any diplomacy system being implemented or not. This lack of diplomacy is not making the game any harder, it's just making it much more annoying.
Bingo
The only real difficulty in Bannerlord is how well can you block NPCs attacks and how good are you at leading shots with a bow. Everything on the campaign map is just about creating articificial tedium to slow you down or stop snowballing. Want to unlock all the recruitment slots from a Notable? Gotta do about a half dozen quests for them. Or just own the fief and let high loyalty/security raise relations for you. Or just gather a big army and take every fief yourself because that's really only thing you can do.
It's pretty appalling how much of this game is blatantly unbalanced or just simply not really finished.
A shame since it could be a really great game in it's own right. But too hard or too much for TW I guess.
Also don't do main quest ever, it's just laughably bad in all respects. Sanbox is what it's all about. I mean your Brother is a great guy, but it's not worth it. Or just forget about the whole dragon banner thing once you get your siblings back. Dragon Banner isn't even really good for anything. I expected it to like stop troops suffering morale loss, but nope it's just like more Charge Damage or something LOL