That's awesome. Any chance of Spain getting in the game soonish?SexHaver420?? said:A completely new recruiting system, a new system of joining and serving in the military and new associated quests, a new political system, most likely a new faction, new social and civilian stuff, the ability to buy property and businesses, significantly improved AI formations, a new 'reload' skill that makes the balance of troops much more interesting, a new map with a new terrain type and all new map icons by Parrot, and a whole lot of other stuff.
Also Glory points do stuff now.
SexHaver420?? said:A completely new recruiting system, a new system of joining and serving in the military and new associated quests, a new political system, most likely a new faction, new social and civilian stuff, the ability to buy property and businesses, significantly improved AI formations, a new 'reload' skill that makes the balance of troops much more interesting, a new map with a new terrain type and all new map icons by Parrot, and a whole lot of other stuff.
Also Glory points do stuff now.
SexHaver420?? said:Rodrigo Ribaldo said:Docm doesn't want help and especially doesn't want to ask for help. He only accepts tribute. That's not how collaborations work.
I've asked for help multiple times. I asked for sceners before and got exactly one person that was willing to do the work.
Next time, miss me with this ****.
AmateurHetman said:Also, will the new version be save compatible?
I think the few fixed routes and the bottlenecks kind of work to simulate to a certain ectent the situation in the Channel. The bottlenecks provide at least a limiting factor for the French and allies to plant armies on Britain at will. And really, an army carried by sea is only as effective a fighting force as the ships that carry it, regardless of the army's quality. I'm the first who would love the naval aspects of the mod expanded, but barring that, the current system is better than having free and unrestricted access to British soil (look at me, I sound like a brexiter :p)Echtel said:Oh and on a side note, I think that the paths to cross the channel should become more open. I mean I do realize Belgium and Brittany is where the English troops would historically land to get to France, but having only those two narrow corridors creates bottlenecks with huge "sea battles" which at the moment are little more than drunken sailor brawls where the real strength of an elite army doesn't come into play and numbers are the only factor, thus putting the player at a huge disadvantage.
Maybe even just create player-only routes could be a solution, whereas the AI would continue to use the previously existent paths
Could be a good idea just to release a mod of the more aesthetic components.Wolsten said:I Know this must be one of your most frequent questions but we are all dying for it. Is there any possibility of releasing a update of what you have done since the last update. We are all dying for a taste of something new. Like im begging here bud
HoJu said:I think the few fixed routes and the bottlenecks kind of work to simulate to a certain ectent the situation in the Channel. The bottlenecks provide at least a limiting factor for the French and allies to plant armies on Britain at will. And really, an army carried by sea is only as effective a fighting force as the ships that carry it, regardless of the army's quality. I'm the first who would love the naval aspects of the mod expanded, but barring that, the current system is better than having free and unrestricted access to British soil (look at me, I sound like a brexiter :p)