gamerwiz09
Grandmaster Knight
Finally I can buy something for the 360 I got last xmas.
Moose! said:The lip-sync is so good because apparently, they're using some sort of facial recognition technology where the actors face is digitally rendered by filming it with a bunch of special cameras. Basically, they create an exact digital copy of an actors face while they are performing the dialogue and copy it into the game. Seems a lot better than animating hundreds of different facial ticks and expressions, especially considering how dialogue heavy this game is supposed to be.
I heard it's got a 2000 page script.
Moose! said:I read an article in my friends game informer, and it said that the motion capture system is much faster now because of new developments. Which is why they decided they would be able to put 2000 pages of script into the game, I guess.
Orion said:Moose! said:I read an article in my friends game informer, and it said that the motion capture system is much faster now because of new developments. Which is why they decided they would be able to put 2000 pages of script into the game, I guess.
Faster, yes, because you don't actually have to parse out the different sounds and play appropriate animations for them. Instead, you'll have an animation sequence for every dialogue. If it were on PC, you'd be looking at gigs of animations alone. Rockstar never has been once to minimize disk space, that's for sure, but it looks like that shouldn't be a limitation this time.
Silly consoles, real games are for PCs.
Raz said:Indeed. Ye olde voice synchronizing is done procedurally, which means this new technology is A) less efficient and B) takes a lot longer to implement, because you have to get each actor to act their corresponding script flawlessly. So that's capturing 2000 pages of actors reading, versus implementing an algorithm that procedurally translates text into facial animation.